On this page is the list of module enhancements you can purchase and which can help you in the battles.

Afterburner enhacements:

Model
Price
Increase in speed
Mk I
4000
+10 %
Mk II
8000
+20 %
Mk III
14000
+30 %

Afterburner enhancers increase your speed and acceleration. The Mk III model is not available for purchase until you read the news bulletin with the title "Improved afterburner available."


Repair droids:

Model
Price
1 unit repaired in
Mk I
8000
5 to 6 seconds
Mk II
16000
3 seconds

Repair Droid enhancers make repairs to your ship while in flight. They activate as soon as there is damage to repairbut they don't repair armour. Press "D" to access the damage control meter and see them in action. Units are the small rectangle boxes stacked side by side. Make sure the robots are done with repairs before you land.


Gun coolant enhacements:

Model
Price
Cooling rate increase
Mk I
6000
+30 %
Mk II
12000
+50 %
Mk III
24000
+110 %
Mk IV
48000
+150 %

If the guns overheat they work improperly, sporadically, or not at all. Your coolant enhancers can help cool the guns during and after use. The more guns you add to your ship, the more important it is to have a good coolant enhancer.


Shiel regenerator enhacements:

Model
Price
Regeneration decrease
Mk I
7000
65 %
Mk II
14000
55 %
Mk III
25000
50 %

The shield regeneration enhancers decrease the time it takes to recover your shields. There is also the:

Warp shield enhacement

It makes you invincible for 20 seconds. It works best against capital ships with a lot of turrets.


Other enhacements:

  • BSE Modules send out computer viruses towards enemy ships. If successful, the enemy ship's flight controls will shut down for a small period of time. Mk I and Mk II models are available.
  • Signal Filters Can block viral mines and BSE signals.
  • The Nuke 'em bomb is loaded as a module, not a missile or weapons mount. All ships with in the blast radius of the Nuke 'em are damaged severely, except yours, if not destroyed. This module costs 4000 credits.

Decoys:

Model
Price
Success rate
Mk I
400
65 to 70%
Mk II
800
70 to 90 %

Decoys deflect missiles originally targeted at your ship.

Mines:

Model
Price
Damage
 
Hi-Ex mines
150
900
Proximity mines
200
700
Viral mines
350
-
Releases computer virus against trigger vessel.

Each mine package includes 10 mines.