

CF Home
Reviews
Previews
Boards
Links
Get Hosted
CF E-Mail
|
|

Gameplay Help
This is typical 16-bit role-playing game (RPG). There are some twists
compared to some games that are out now, so I will concentrate on those.
- There are no random monster battles. If you cannot see them,
then how are they there? A nice touch, I really enjoy this
enhancement.
- You can see the monsters that you do fight. Some of them can
be avoided, others cannot. You do not have to kill all the monsters
in a dungeon to win, but each battle gives you more experience (and
silver -- the money in this game).
- Monsters come back when you leave that room or the dungeon.
However, some effects are permanent. For example, in the first
dungeon (the White Dragon's Cave), you can get the Albino Baboons
to break certain rocks that look like crystals. When you leave the
dungeon and return, the rocks are still gone.
- You have short-range weapons, where you have to run up to the
monster and hit it, and long-range weapons that let you hit from
whereever you are. You can only move a certain distance (based on
your abilities), so you may spend a turn or two walking up to a
monster if it is far away. In the meantime, it may be pounding
you with long-range attacks. You need to keep a balance of
long-range and short-range weapons in your party.
- Bosses, the large battles at key points of the game, become
harder as your level increases. An example is the blue slime that
you fight at the dock of Saith. If you are level 11, then it
regenerates some HP at each turn; if you are level 12, then it
regenerates more, and can hit with a new attack, "Mucus."
Thus, there is a tradeoff here; higher levels make the day-to-day
monsters easier, but the bosses become harder.
- As you are told by your dad in the game, weapons do you no good
just sitting in your inventory. When you buy armor or weapons, you
can equip them automatically. However, if you find something in a
chest or elsewhere, it is not equipped automatically.
- How do you get healed? There are no inns (if you are a Square
RPG player) ... in Lunar, the funny-looking statue (to Althena) in
each town will heal your HP and MP completely. Heck, it don't cost
nuthin'....
- You may save your game at any point except in the middle of
a battle or a cut-scene.
Controls
The controls are pretty standard. However, Lunar takes advantage
of the Dual-Shock Analog controller. First, you must press the
"Analog" button on the controller. Next, you can turn
the "shock" feature off using the [R2] button. While in
a battle, press the [R2] button, and you will either feel the
controller shake (you turned it on), or it will make a buzz sound
(you turned it off).
While in a battle, you can also turn off the spell names. For this,
press the [L2] button. If you hear a buzz sound, then you turned it
off; if you hear a chime, then you turned it on.
Most people use the analog stick to move around, but switch to the
digital arrows (D-Pad) to choose options in the menu.
The actual buttons you use while playing are:
- [O] - Walking around, this brings up the "Save Game"
screen. If you are in a menu, it acts like the [Triangle].
- [X] - The "Do It" button. In a menu, this is the
button you press to choose the current option.
- [Square] - This button brings up the menu when you are walking
around. In the menu system, it does nothing.
- [Triangle] - This button cancels the current menu selection.
If you are walking around, it does nothing.
I am sure there is more, and I will add it as I think of it.
Go to the First Page |
Go to the Next Page
|
Questions? First read the FAQ, then send me an e-mail.
All pages © Copyright 1999, gamers_anony@chocobofarm.zzn.com. Not for
commercial reuse, without express, written permission. Prosecutors will
be violated.
This page has no official links to Lunar, Working Designs,
or Game Arts. All copyrights and images are the property of their respective
holders. No copyright infringement is intended.
|