Lunar

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Gameplay Help

This is typical 16-bit role-playing game (RPG). There are some twists compared to some games that are out now, so I will concentrate on those.

  1. There are no random monster battles. If you cannot see them, then how are they there? A nice touch, I really enjoy this enhancement.
  2. You can see the monsters that you do fight. Some of them can be avoided, others cannot. You do not have to kill all the monsters in a dungeon to win, but each battle gives you more experience (and silver -- the money in this game).
  3. Monsters come back when you leave that room or the dungeon. However, some effects are permanent. For example, in the first dungeon (the White Dragon's Cave), you can get the Albino Baboons to break certain rocks that look like crystals. When you leave the dungeon and return, the rocks are still gone.
  4. You have short-range weapons, where you have to run up to the monster and hit it, and long-range weapons that let you hit from whereever you are. You can only move a certain distance (based on your abilities), so you may spend a turn or two walking up to a monster if it is far away. In the meantime, it may be pounding you with long-range attacks. You need to keep a balance of long-range and short-range weapons in your party.
  5. Bosses, the large battles at key points of the game, become harder as your level increases. An example is the blue slime that you fight at the dock of Saith. If you are level 11, then it regenerates some HP at each turn; if you are level 12, then it regenerates more, and can hit with a new attack, "Mucus." Thus, there is a tradeoff here; higher levels make the day-to-day monsters easier, but the bosses become harder.
  6. As you are told by your dad in the game, weapons do you no good just sitting in your inventory. When you buy armor or weapons, you can equip them automatically. However, if you find something in a chest or elsewhere, it is not equipped automatically.
  7. How do you get healed? There are no inns (if you are a Square RPG player) ... in Lunar, the funny-looking statue (to Althena) in each town will heal your HP and MP completely. Heck, it don't cost nuthin'....
  8. You may save your game at any point except in the middle of a battle or a cut-scene.


Controls

The controls are pretty standard. However, Lunar takes advantage of the Dual-Shock Analog controller. First, you must press the "Analog" button on the controller. Next, you can turn the "shock" feature off using the [R2] button. While in a battle, press the [R2] button, and you will either feel the controller shake (you turned it on), or it will make a buzz sound (you turned it off).

While in a battle, you can also turn off the spell names. For this, press the [L2] button. If you hear a buzz sound, then you turned it off; if you hear a chime, then you turned it on.

Most people use the analog stick to move around, but switch to the digital arrows (D-Pad) to choose options in the menu.

The actual buttons you use while playing are:

  • [O] - Walking around, this brings up the "Save Game" screen. If you are in a menu, it acts like the [Triangle].
  • [X] - The "Do It" button. In a menu, this is the button you press to choose the current option.
  • [Square] - This button brings up the menu when you are walking around. In the menu system, it does nothing.
  • [Triangle] - This button cancels the current menu selection. If you are walking around, it does nothing.


I am sure there is more, and I will add it as I think of it.

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