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Last Updated On:
November 21, 2004
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GameCube
Update - 6/30/04
Codes are up today for Mega Man
Anniversary Collection on GameCube. We've posted the original NES cheats
for Mega Man 1 through 6, as well as some tips for Mega Man 7. You can
check out all the cheats by clicking
here.
MMBN4
Codes Are Coming - 6/29/04
To prepare for the MMBN4 codes we are
about to release, the Enable Code was completely rewritten. It was
invalid for the American version of the game, as were the auto-detect
codes. The Enable Code has been changed, and the page has been updated.
After extensive
examination of both new games, it's been determined that regular chip
codes may not be possible for this game. As in the previous game, the
chip you're cheating for has to be in your library already, or your pack
will be corrupted.
Instead, we've decided to
do "Chip After Battle" codes for this game. With these, you can enter a
code to automatically win any chip in the game after a battle,
regardless of how well you do. The chip that you cheat for doesn't even
have to be in your library, either!
For the first time ever,
we'll also be posting Navi Modifiers that we came across while hacking
the game. You can enter codes to instantly become a specified Navi
during battle. You'll even pick up a special ability -- for example, as
Thunder Man you'll be assisted by a cloud that continuously shoots
lightning balls at your enemies! The only downside? Some Navis move VERY
slowly, so you'll have a hard time moving them.
We'll have all of these
codes for you next week! Stay tuned!
Here We Go
Again - 6/19/04
In today's update, we've added two
GameShark codes for MegaMan Battle Network 4. Although the game hasn't
been released here (in the United States) yet, we've acquired an
imported copy of the game and are using it to hack codes. Hopefully the
codes will also be usable in the American version of the game, once it
is released.
Currently, only a Max
Custom Gauge code has been hacked, but we're close to finding the chip
codes. We were able to identify many of the chips by their pictures
(since the game is in Japanese), but there are new chips in this game,
and we probably won't be able to release codes for those until the
American release.
Maintenance Update -
6/17/04
Maintenance on the N64 GameShark section
continues. We are approximately halfway through the list. All pages in
the section for games from A to N are now back online. We are working to
get the rest of the section up and running again before the end of next
week. Stay tuned for further updates.
Maintenance Continues -
6/9/04
Work on the N64 GameShark section is
continuing this week. Access has been restored to all pages in that
section for games from A to L. As more pages are completed, links will
once again be provided to those pages.
Site Maintenance Notice -
6/4/04
Beginning on Sunday, we will be doing
maintenance and updating work on the N64 GameShark section of the website.
In particular, we will be improving the functionality and reliability of
each page. We will also be giving each page a slight redesign to make them
look like other pages on the site.
The entire N64 GameShark
section will go offline beginning tomorrow evening, and will be
inaccessible from the main page. As pages are completed, they will become
available again. The maintenance work should be completed by Wednesday,
June 16.
Maintenance work is also
ongoing on the site's drop-down menus. We are improving the functionality
of the menus, as well as various visual effects. This maintenance work
should be finished by the end of the weekend, if not sooner.
While the work described
above is taking place, you may experience sudden slowdown or temporary
inability to access a particular page. If this happens, refresh your
browser window and try accessing the page again.
Code
Submission Form - 6/1/04
A code submission form has been developed
for you to use when submitting codes or information. It is easy to use,
and doesn't take a lot of time to complete. Keep in mind that you can
still send comments directly to the e-mail address listed at the bottom of
the page. For code submissions, however, it's now recommended that you use
the code submission form.
Although the form does work
correctly, we're still working out the kinks, so it may take some time
before we receive any submissions. A link to the form will be put up in
the Sections menu shortly.
Another
Update! - 5/31/04
Today's update is for Animal Crossing on
GameCube. You can use the codes to get some cool new items.
Hopefully you'll be seeing
more updates over the next few weeks, as the summer is once again finally
upon us. Enjoy the rest of your Memorial Day holiday, and check back in a
few days for another update (hopefully)!
An Update!
- 5/29/04
Once again, sorry for the lack of updates
over the last month. We've been updating games periodically with new
information, but none of the updates were really important enough to
demand an update of this page.
Today, though, we have 55
codes for the brand-new GameCube game James Bond 007: Everything or
Nothing. You can find these codes in the GameCube section of the site.
MMBN3 Chip
Code Corrections - 4/20/04
A few MMBN3 chip codes have been fixed today
-- these mistakes were brought to my attention just recently. Included in
this fix are codes for the VarSwrd chips and updated CustSwrd codes, as
well as a few others. Errors are known to exist in the Volcano Y and Z
chip codes, but as of this update they are not yet fixed. Hopefully they
will be corrected within the next few days.
Lots of Codes -
3/28/04
Codes have been posted today for Tiger Woods
PGA Tour 2004, Sonic Battle, NFL Street, SSX 3, Spongebob Squarepants:
Battle for Bikini Bottom, Blowout, and Phantasy Star Online Episode III:
C.A.R.D. Revolution. Check these codes out now!
Also In This Update
The backlog of e-mails in the site mailbox is relatively large
right now, so if you sent an e-mail recently, please have patience. We are
trying to get to all of the e-mails as soon as we can. Thank you!
GBA
GameShark Codes - 2/15/04
A few GameShark codes are up today for Sonic
Battle on Game Boy Advance. These codes were not tested on an actual copy
of the game, so some of the multiple-line codes may not work as described.
Single-line codes such as Infinite Health should work perfectly. More
codes are possible for this game later on, so stay tuned.
Also In This Update
The JavaScript error described in the "Maintenance Issues" post
below has been corrected. The error was caused by a code conflict in one
of GeoCities' ad displays. You should no longer be seeing JavaScript
errors (except for the occasional "Syntax error", which is not our fault).
Maintenance Issues -
2/3/04
If you've been to the site over the past few
days, you might have noticed the JavaScript errors that have been
occurring on the main site page (as well as a few others). We're currently
working to get the problem fixed. If you see a JavaScript error message
appear on your screen, disregard it. Thank you for your patience as we
work to fix this problem.
More
GameShark Codes - 1/26/04
More GameShark codes are up today for Fire
Emblem. With these codes, you can max the stats of Eliwood, Lyn, and
Hector.
Another
GameCube Update - 1/25/04
Today's GameCube update is for SSX 3. Check
them out by going to the GameCube section of the site.
A Lot (Whole
Lot) of GameShark Codes - 1/24/04
Forget what I said about the Fire Emblem
codes. Over 150 codes were hacked today for the game! Use individual codes
to obtain items for any character - every item in the game has been
hacked. Before you dive head-first into the codes, make sure you read the
note at the top of the page. It contains important information about how
to use the codes, and also provides tips to avoid a major headache later
on. Don't use the codes unless you've read this information.
GameCube Update
- 1/24/04
New codes are here today for Go! Go!
Hypergrind and Tony Hawk's Underground, both for GameCube. Go to the
GameCube code section to find the codes.
A Few (Very
Few) GameShark Codes - 1/23/04
At the request of some people, I began
hacking GameShark codes for Fire Emblem this evening. After spending three
hours working on the game, I managed to develop three codes and an Enable
Code. This game is very difficult to hack, so as a result you
aren't going to see many codes for a while. On the other hand, a 99 Item
code has been developed, so if you find yourself running out of
weapons/items quickly during a battle, you're in luck. In addition, an
infinite HP and Quick Level Up code has been developed for Eliwood and
Lyn. Enjoy the codes that are there, because at this rate it might take a
while before you see more!
First Update of
2004 - 1/21/04
It's a little late, but better late then
never, right? Anyway, we've got a few codes for The Sims: Bustin' Out and
NBA Live 2004, both on GameCube.
Questions? Comments? Contributions? Click
here to send an e-mail.
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