News Archives
Last Updated On:
November 21, 2004
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2002 - 2003 Archives

August 2002 - June 2003

2003 Archives

July - December 2003


GameCube Update - 6/30/04
Codes are up today for Mega Man Anniversary Collection on GameCube. We've posted the original NES cheats for Mega Man 1 through 6, as well as some tips for Mega Man 7. You can check out all the cheats by clicking here.

MMBN4 Codes Are Coming - 6/29/04
To prepare for the MMBN4 codes we are about to release, the Enable Code was completely rewritten. It was invalid for the American version of the game, as were the auto-detect codes. The Enable Code has been changed, and the page has been updated.

After extensive examination of both new games, it's been determined that regular chip codes may not be possible for this game. As in the previous game, the chip you're cheating for has to be in your library already, or your pack will be corrupted.

Instead, we've decided to do "Chip After Battle" codes for this game. With these, you can enter a code to automatically win any chip in the game after a battle, regardless of how well you do. The chip that you cheat for doesn't even have to be in your library, either!

For the first time ever, we'll also be posting Navi Modifiers that we came across while hacking the game. You can enter codes to instantly become a specified Navi during battle. You'll even pick up a special ability -- for example, as Thunder Man you'll be assisted by a cloud that continuously shoots lightning balls at your enemies! The only downside? Some Navis move VERY slowly, so you'll have a hard time moving them.

We'll have all of these codes for you next week! Stay tuned!

Here We Go Again - 6/19/04
In today's update, we've added two GameShark codes for MegaMan Battle Network 4. Although the game hasn't been released here (in the United States) yet, we've acquired an imported copy of the game and are using it to hack codes. Hopefully the codes will also be usable in the American version of the game, once it is released.

Currently, only a Max Custom Gauge code has been hacked, but we're close to finding the chip codes. We were able to identify many of the chips by their pictures (since the game is in Japanese), but there are new chips in this game, and we probably won't be able to release codes for those until the American release.

Maintenance Update - 6/17/04
Maintenance on the N64 GameShark section continues. We are approximately halfway through the list. All pages in the section for games from A to N are now back online. We are working to get the rest of the section up and running again before the end of next week. Stay tuned for further updates.

Maintenance Continues - 6/9/04
Work on the N64 GameShark section is continuing this week. Access has been restored to all pages in that section for games from A to L. As more pages are completed, links will once again be provided to those pages.

Site Maintenance Notice - 6/4/04
Beginning on Sunday, we will be doing maintenance and updating work on the N64 GameShark section of the website. In particular, we will be improving the functionality and reliability of each page. We will also be giving each page a slight redesign to make them look like other pages on the site.

The entire N64 GameShark section will go offline beginning tomorrow evening, and will be inaccessible from the main page. As pages are completed, they will become available again. The maintenance work should be completed by Wednesday, June 16.

Maintenance work is also ongoing on the site's drop-down menus. We are improving the functionality of the menus, as well as various visual effects. This maintenance work should be finished by the end of the weekend, if not sooner.

While the work described above is taking place, you may experience sudden slowdown or temporary inability to access a particular page. If this happens, refresh your browser window and try accessing the page again.

Code Submission Form - 6/1/04
A code submission form has been developed for you to use when submitting codes or information. It is easy to use, and doesn't take a lot of time to complete. Keep in mind that you can still send comments directly to the e-mail address listed at the bottom of the page. For code submissions, however, it's now recommended that you use the code submission form.

Although the form does work correctly, we're still working out the kinks, so it may take some time before we receive any submissions. A link to the form will be put up in the Sections menu shortly.

Another Update! - 5/31/04
Today's update is for Animal Crossing on GameCube. You can use the codes to get some cool new items.

Hopefully you'll be seeing more updates over the next few weeks, as the summer is once again finally upon us. Enjoy the rest of your Memorial Day holiday, and check back in a few days for another update (hopefully)!

An Update! - 5/29/04
Once again, sorry for the lack of updates over the last month. We've been updating games periodically with new information, but none of the updates were really important enough to demand an update of this page.

Today, though, we have 55 codes for the brand-new GameCube game James Bond 007: Everything or Nothing. You can find these codes in the GameCube section of the site.

MMBN3 Chip Code Corrections - 4/20/04
A few MMBN3 chip codes have been fixed today -- these mistakes were brought to my attention just recently. Included in this fix are codes for the VarSwrd chips and updated CustSwrd codes, as well as a few others. Errors are known to exist in the Volcano Y and Z chip codes, but as of this update they are not yet fixed. Hopefully they will be corrected within the next few days.

Lots of Codes - 3/28/04
Codes have been posted today for Tiger Woods PGA Tour 2004, Sonic Battle, NFL Street, SSX 3, Spongebob Squarepants: Battle for Bikini Bottom, Blowout, and Phantasy Star Online Episode III: C.A.R.D. Revolution. Check these codes out now!

Also In This Update
The backlog of e-mails in the site mailbox is relatively large right now, so if you sent an e-mail recently, please have patience. We are trying to get to all of the e-mails as soon as we can. Thank you!

GBA GameShark Codes - 2/15/04
A few GameShark codes are up today for Sonic Battle on Game Boy Advance. These codes were not tested on an actual copy of the game, so some of the multiple-line codes may not work as described. Single-line codes such as Infinite Health should work perfectly. More codes are possible for this game later on, so stay tuned.

Also In This Update
The JavaScript error described in the "Maintenance Issues" post below has been corrected. The error was caused by a code conflict in one of GeoCities' ad displays. You should no longer be seeing JavaScript errors (except for the occasional "Syntax error", which is not our fault).

Maintenance Issues - 2/3/04
If you've been to the site over the past few days, you might have noticed the JavaScript errors that have been occurring on the main site page (as well as a few others). We're currently working to get the problem fixed. If you see a JavaScript error message appear on your screen, disregard it. Thank you for your patience as we work to fix this problem.

More GameShark Codes - 1/26/04
More GameShark codes are up today for Fire Emblem. With these codes, you can max the stats of Eliwood, Lyn, and Hector.

Another GameCube Update - 1/25/04
Today's GameCube update is for SSX 3. Check them out by going to the GameCube section of the site.

A Lot (Whole Lot) of GameShark Codes - 1/24/04
Forget what I said about the Fire Emblem codes. Over 150 codes were hacked today for the game! Use individual codes to obtain items for any character - every item in the game has been hacked. Before you dive head-first into the codes, make sure you read the note at the top of the page. It contains important information about how to use the codes, and also provides tips to avoid a major headache later on. Don't use the codes unless you've read this information.

GameCube Update - 1/24/04
New codes are here today for Go! Go! Hypergrind and Tony Hawk's Underground, both for GameCube. Go to the GameCube code section to find the codes.

A Few (Very Few) GameShark Codes - 1/23/04
At the request of some people, I began hacking GameShark codes for Fire Emblem this evening. After spending three hours working on the game, I managed to develop three codes and an Enable Code. This game is very difficult to hack, so as a result you aren't going to see many codes for a while. On the other hand, a 99 Item code has been developed, so if you find yourself running out of weapons/items quickly during a battle, you're in luck. In addition, an infinite HP and Quick Level Up code has been developed for Eliwood and Lyn. Enjoy the codes that are there, because at this rate it might take a while before you see more!

First Update of 2004 - 1/21/04
It's a little late, but better late then never, right? Anyway, we've got a few codes for The Sims: Bustin' Out and NBA Live 2004, both on GameCube.


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