1st English translation by Stuart Dagger

Rail building in the Austro-Hungarian Empire




1835 introduced a third type of railway company to the 18xx games. These were the small companies which were owned by a single player, which did not have a variable share price, but which did get to lay track and own trains. In 1837 this process is taken a step further. There are now four types of railway company. These are:

The Start Packet is then laid out in three columns as shown below.
Eisenbahn Karwin-Teschen Eisenbahn Pilsen-Priesen Bosna Bahn (BB)
Eisenbahn Oderberg- Reichenberg-Gablonz- Semmeringbahn together
Dombran Tannwalder Eisenbahn with the
Vienna-Gloggnitzer
Karawankenbahn together Arlbergbahn together with Simeria-Petroseni Bahn
with the Kaerntner Bahn the North Tyrol Railway
Mosty-Lemberg Bahn Eisenbahn Hatvan Zarnesti-Kronstadt Bahn
Salgotarjan
Brennerbahn together with Lugoj-Resita Bahn Tauernbahn
the South Tyrol Railway
Wocheinerbahn Karstbahn together with the
Venice-Lombardy Railway
The stock certificates reserved for exchange of k.k. National Railway and the Hungarian National Railway minor companies are placed, together with the exchange certificates [reserved for the owners of the coal companies] of the major corporations, on the appointed place on the initial offering card. [Stock certificates which may be bought by players at a later stage of the game are also placed on their respective places]
New shares [those still in the initial offering or not yet exchanged for] must be kept separate from old stock certificates (those which were at some previous time owned by a player) at all times throughout the game. Shares which have been sold belong in the Bank Pool, which at the start of the game is empty.
The train cards for the freight trains (denoted with the letter "G" after the number) should be separated from those of the passenger trains. The passenger trains should be stacked with the following order: "2" trains on top, then "3" trains, "3+1", etc., while the freight trains are ordered similarly: "1G", "2G", "3G", "4G".
The large cards used as company charters for the major corporations are placed in a convenient place. These company charters have spaces for all the assets of each major corporation: cash, trains and tokens. The smaller cards serve as company charters in a similar fashion for the Coal Companies and the Minor Companies of the Southern National Railway, the k.k. National Railway and the Hungarian National Railway. Cash in each company's treasury must always be kept strictly separate from each player's personal cash. Towards the end of the game (approximately 7-9 hours later), players may find it easier to keep track of things with paper, pencil, and a calculator!. [Note: a program has been written for the IBM PC and compatibles which will keep track of cash totals for you throughout the entire game. It speeds up the game considerably, freeing up the banker to enjoy the game more. The only drawback is that your personal cash total can be recalled at any time by any player! This program is available via ftp from a site in Germany. The same ftp site has postscript maps and tile sets for 1837, which makes tracking a play by mail or email game easier.]

Example: Four players --- A, B, C and D.
A buys the EKT for 100.
B buys the EOD for 100.
C passes.
D buys the BB for 100.
A, B, C and D all pass.
A can now buy either the Karawankenbahn, the EPP or the Semmeringbahn for 10K cheaper than normal. He buys the EPP for 90.
B must again pay full price for anything he buys. He buys the Karawankenbahn for 170.
C, D, A and B all pass.
C can now buy either the MLB, the RGTE or the Semmeringbahn for 10K cheaper than normal. She chooses to pass.
D, A and B also pass.
C can now buy either the MLB, the RGTE or the Semmeringbahn for 20K cheaper than normal. She buys the MLB for 80.
In theory this process could result in the price of an certificate being reduced to zero. If this happens the player immediately after the player who last bought must take that certificate.
This process continues until the Start Packet is completely sold out. [After the Start Packet sells out, discounts are no longer offered]. Should all players pass in turn at any point after this, the First Stock Round ends. This is also true for any stock round after this. The player immediately to the left of the last player to buy receives the priority card (Erstkaufsrecht) for the next stock round.
The Minor Companies of the Southern National Railway which were acquired with the purchase of one of the private companies (Gebirgsbahnen) will also operate in the first operating round. These minor companies have orange company charters, and each one receives 90K from the Bank as starting capital. This money is placed in their respective treasuries and each minor's home token (orange in color) is placed on the map to mark each company's home station. The owner of the Venice-Lombardy Railway (#5) must then decide which city (Milan or Venice) to take as its home station. The token for the Venice-Lombardy Railway (#5) is then placed on this city. This decision must be made before the first tile is laid and may not be changed thereafter.
However, before going further we shall look at what may be bought in the first stock round.

There are seven private companies. They neither lay tiles nor own trains. At the start of each operating round each private company pays its owner a fixed income, which is paid by the Bank.
The private companies close at the start of Phase Three.
Name
Cost
Income
Semmeringbahn
150k
5k
Karstbahn
110k
10k
Brennerbahn
140k
15k
Arlbergbahn
185k
20k
Karawankenbahn
170k
25k
Wocheinerbahn
130k
30k
Tauernbahn
150k
35k
Coal companies are owned by a single player, but during an operating round they operate in the same way as the major corporations.
Coal companies may only own freight trains ["G" trains]. They are not required to own a train.
Each coal company carries with it an option on a 10% share certificate of one of the major corporations. The logo of each respective major corporation is shown on the coal company's operations card. At the
beginning of the operating round immediately after at least 50% of the corresponding major corporation's shares have been bought from the initial offering, a player may exchange that coal company's operations card for one of the specially designated "exchange certificates" (Austauschaktie) of that major company. Subsequently, the player has the opportunity of making the exchange at the start of each operating round or stock round. If, at the beginning of any operating round, no shares of that major corporation remain in the initial public offering (all sold out), the exchange must take place. Upon the purchase of the first "5" train, this exchange must take place, even if the initial public offering has not yet sold out. If the corresponding major corporation is not yet in operation, the player still receives the designated "exchange certificate."
Each Coal Company begins with an operating capital of 100 Kronen. In each operating round 50% of the company's earnings from cities and towns, are paid to the owner and the other 50% is retained by the company. The value of the coal mine from which the train runs is also paid to the treasury of the coal company which operated the train.
The minor companies operate before the major corporations. They operate like the major corporations, i.e. they lay tiles and buy and operate trains.
At an appointed time in the game each minor company certificate will be exchanged for a share of its associated major corporation.
Each minor company is privately owned (by either one or two players). They may not be sold and their certificates have no value in and of themselves. In each operating round 50% of their earnings are paid to their owners and 50% is retained by the company.
Minor companies may not place additional station markers and they are not required to own a train.
There are three groups of minor companies.
The Minor Companies of the Southern National Railway are acquired with the private companies. Each receives 90K as their starting capital. Later in the game each certificate will be converted into a share of the Southern National Railway.
All the Minor Companies of the k.k-National Railway start in Vienna (Wien). The purchase price is as printed on the certificates. Later in the game, each share will be converted into a share of the k.k. National Railway.
The purchase price of each certificate is 90K.
Minor companies #1 and #3 each have two 25% certificates for sale. Therefore, two different players may each have an interest in each of these minor companies. Each 25% certificate entitles the owner of that certificate to 25% of the revenue generated by the corresponding minor company in each operating round. The remaining 50% is retained by the company. Minor #2 of the Hungarian National Railway has only one 50% share.
Later in the game each certificate will be converted into a share of the Hungarian National Railway.
Minors #1 and #3 are floated with the purchase of their respective director's certificates (25%) . Each receives its starting capital of 180K. Minor #2 receives only 90K as its starting capital.
3.1. Minor Companies of the Southern National Railway
Number
Name
Home Station
1
Vienna-Gloggnitzer Railway
Vienna
2
Kaerntner Railway
Marburg
3
North Tyrol Railway
Innsbruck
4
South Tyrol Railway
Bozen
5
Venice-Lombardy Railway
Milan or Venice
3.2. Minor Companies of the k.k. National Railway
Number
Name
Cost
1
Kaiser Ferdinand-North Railway
90
2
Kaiserin Elizabeth-Railway
140
3
Kaiser Franz Joseph-Railway
90
3.3. Minor Companies of the Hungarian National Railway
Number
Name
Home Station
1
Pest-Waitzen Railway
Budapest
2
Mohacs-Fuenfkirchner Bahn
Fuenfkirchen
3
Pest-Czegled Railway
Budapest

Name | Home Station | Shares for Sale | Tokens |
k.k. National Railway | Vienna | 70% | 3 |
Hungarian National Railway | Budapest | 50% | 3 |
Southern National Railway | Vienna | 50% | 5 |
Bohemian Commerce Railway | Prague | 80% | 3 |
Moravian-Silesian Railway | Bruenn | 80% | 3 |
Galician Transverse Railway | Tarnopol | 100 | 3 |
Carl Ludwigs-Bahn | Lemberg | 90% | 3 |
Theiss Bahn | Kaschau | 80% | 3 |
Siebenbuergische Railway | Kronstadt | 80% | 3 |
Bosnia-Herzegovina National Railway | Sarajewo | 90% | 3 |
Each major corporation has a director. The player who buys the 20% director's certificate is the director of that corporation. (The director's certificate for each of the k.k. National Railway, the Hungarian National Railway and the Southern National Railway is only a 10% share.) This player remains the director of the corporation until another player obtains a larger percentage of the corporation than that of the current director. The director is solely responsible for the operation of that corporation.
[When a change of directors takes place], the player with the highest percentage share of the corporation becomes the new director of that corporation. If several players have an equal percentage, then the first such player next in line to the left of the previous director takes over.
A director may only voluntarily give up the directorship of a corporation by selling shares to the Bank. For this to happen, another player must own at least 20% of the same corporation (or only 10% of one of the three companies mentioned above) and the current director must be able to sell enough shares to the Bank [to bring his or her holding in that company lower than that of another player]. The director's certificate may only be sold to the Bank Pool if a player goes bankrupt [through the forced sale of shares to finance the purchase of a locomotive].
The old director hands the director's certificate to the new director and receives in return the same percentage in ordinary shares. The old director also hands over the corporation's company charter, together with all its cash and assets.

2.1. The Bank pays the owners of the private companies their respective fixed incomes.
2.2. Next those coal companies that are still operational take their turns, doing so in the following order:
2.3. Then come the minor companies of the Southern National Railway in the order 1-5.
2.4. Then the minor companies of the k.k. National Railway in the order 1-3.
2.5. Then the minor companies of the Hungarian National Railway in the order 1-3.
1. EPP, 2. RGTE, 3. EOD, 4. EKT, 5. MLB, 6. ZKB, 7. SPB, 8. LRB, 9. BB, 10. EHS
2.6. Finally, the operational major corporations take their turns in order of share price, highest first. Should two companies have an equal share value, the company whose marker lies furthest to the right operates first. Should two companies have markers on the same space, the company whose marker is uppermost operates first.
Coal companies, minor companies and major corporations may carry out the following operations during an operating round. These actions must be carried out in the order given.
3.1. Companies may lay a yellow tile (Rule V) or promote a tile in phase two or three of the game (see Rule VI). This action is not mandatory.
3.2. Major corporations may purchase and place a station marker subject to the rules for such placements (Rule VII). [Coal companies and minor companies may not do this].
3.3. Trains which the company owns may now be operated. (Rule VIII).
3.4. Calculate the total revenue and either pay out dividends or withhold (Rule IX).
3.5. Alter the share price of the corresponding major corporation on the share price index (Rule X).
3.6. Purchase and voluntarily surrender trains (Rule XI).
3.7. The effects, if any, of the purchase of any new trains must be carried out (Rule XII).
3.8. The operating round ends when all the minor and major companies have operated. Either a stock round or another operating round then follows. (see Rule XIII.5).



Example: The Southern National Railway wishes to place a station marker in Krakow. It is its first extra station. Krakow is five hexes from Vienna and so the cost is 100K.
The Southern National Railway [after its formation] has one extra token to be used at its director's discretion. (Four of its five tokens were used [to replace the tokens of the minor companies] for the exchange [of stock certificates when the Southern National Railway was launched]).
In the phase three, the k.k. National Railway has two tokens to be used at its director's discretion. It gains these once its three Vienna tokens have been combined into one [Vienna has been upgraded to a brown tile].
In the phase three, the Hungarian National Railway has one marker to be used at its director's discretion. It gains this once Budapest [has been upgraded to a brown tile and] the two tokens there have been combined into one.
All the other major companies have, in addition to their home token, two more tokens to be used at their director's discretion.

Freight Trains (with a "G" next to the number) and Passenger Trains are used in the game.
Passenger Trains: The number [rating] on the card is the [maximum] number of towns or cities that the specified train may run to or through. A "3" train may, for example, run a route from Vienna through Pressburg and end its run at Budapest but may not include a fourth town in its route. A "4+2" train may include four cities and two towns in its route. A town may be substituted for a city in a route for such a train, but not vice versa.
Both towns and cities may be used as the starting and/or end points of a route.
The letter "E" after a number denotes an Express Train. Such a train only includes cities as part of its route. Any towns included in its route are ignored, both for the calculation of the train's range and for the calculation of its revenue.
Freight Trains: A freight train must begin its route from a coal mine. (Similarly, only freight trains may depart from a coal mine.) The coal mine does not count as a town. The number before the "G" is the number of cities that the freight train may include in its route. A freight train may include any number of towns in its route. Both towns and cities contribute towards the revenue generated by a freight train. A freight train may not include a second coal mine in its route.
The number and cost of each type of train is as shown:
Passenger Train | Freight Train | ||||
Type | Cost | Number Available | Type | Cost | Number Available |
2 | 90k | 14 | 1G | 100k | 10 |
3 | 180k | 5 | 2G | 230k | 6 |
3+1 | 280k | 2 | 3G | 590k | 2 |
4 | 470k | 4 | 4G | 1000k | 3 |
4E | 500k | 1 | |||
4+1 | 530k | 1 | |||
4+2 | 560k | 1 | |||
5 | 800k | 2 | |||
5E | 830k | 1 | |||
5+2 | 860k | 1 | |||
5+3 | 900k | 1 | |||
5+4 | 960k | 1 | |||
[If two separate towns or cities are located on the same tile], it is permissible to include both towns or cities on that tile [if track exists linking the two cities or towns together. Examples of this are the Raab and Tatabanya hex just to the west of Budapest and the two small towns hex immediately to the west of that]. This right to visit both towns is lost if, as a result of a tile promotion, the two separate stations are replaced with one double station (happens only with small towns).





Italy is now off limits. All tiles on Italian soil are removed. The green station tile for Bozen is placed on the city of Bozen. [This tile has the letters Bo on it and is numbered 426.] Tiles may no longer be laid in Italy.
The minor companies of the Southern National Railway are closed and the Southern National Railway is launched. Players exchange each of their minor company charters for a 10% exchange share of the Southern National Railway. The player with the most shares in the Southern National Railway becomes the director of that corporation. In the event of a tie, the tied player who had the minor Southern National Railway with the lowest number becomes the director.
The share price marker of the Southern National Railway is placed on the hex marked with its coat of arms, and the company receives 710K as its operating capital in its treasury. It also takes over the trains and treasuries of the minor companies which folded into it. The tokens of the minor companies [#1 through #4] are replaced by tokens of the Southern National Railway.
It is a fundamental principle that a player may not gain a double profit or double income through exchanging a minor for a share during an operating round. [Therefore the Southern National Railway will not be able to operate trains in this operating round which have already been used by its minor companies. Nor will it be able to pay out to those shares which were exchanged for minor companies which have already operated].
The owner of the Kaiser Ferdinand Nordbahn (k.k. National Railway #1) may now declare the k.k. National Railway open. If the k.k. National Railway opens at this time, the company charter of minor #1 is exchanged for the director's certificate of the k.k. National Railway. The director of the k.k. National Railway (former owner of minor #1) then asks the owners of the other two k.k. minor companies [#2 and #3] if they wish to convert their companies into shares in the k.k. National Railway. Those that wish to convert hand over the assets of their minor company to the k.k. National Railway and receive in return one of the 10% "exchange certificates" (Austauschaktie). The formation of the k.k. National Railway is then handled in the same manner as was used with the Southern National Railway. The k.k. National Railway may be formed and operate normally even though none of its shares have been bought from the initial offering.
[Minor companies of the k.k. National Railway which are not absorbed at this time continue to operate in the usual way and may convert at the start of any stock or operating round until this conversion is forced].
If the owner of the k.k. National minor #1 chooses not to open the k.k.National Railway at this point, the opportunity to do so presents itself again at the beginning of each operating round or stock round. [The owners of the other two minor companies of the k.k. National Railway also have the same option after the k.k. National Railway has been declared open.]
The train limit for both the Southern National Railway and the k.k. National Railway [in this phase of the game] is 4.
All the "3" trains are scrapped. The "4G" trains become available and may be purchased [once all the new "3G" trains have been sold]. With the sale of the first "4G" train, the "2G" trains are scrapped.
The Hungarian National Railway must be formed if this has not already happened. [Any unconverted minor companies of the Hungarian National Railway must convert at this time].
All remaining coal companies are exchanged for shares of their respective major corporations, and all private companies are closed.
New train limits take effect. For the Southern National Railway, k.k. National Railway and Hungarian National Railway the limit is three trains. All other corporations have a limit of two trains.


2.1. A player may buy either new certificates [from the initial offering] or, if available, old certificates which are in the Bank Pool.
2.2. After a player has sold one or more shares in given corporation he or she may not buy any more shares of that company during the current stock round. Only in the next stock round may that player again buy shares in the affected corporation.
2.3. If a player buys [or sells a share], he or she is guaranteed the opportunity to buy or sell shares again, [since the round does not end until all players have passed consecutively].
2.4. As long as certificates from the Starting Packet remain unsold, players may only buy certificates from that source.
2.5. Shares in the Bank Pool are available as an alternative to new shares.
2.6. Once all the certificates in the Starting Packet have been sold, the certificates of the other minor companies are for sale, in the following order: First the three minor companies of the k.k. National Railway go on offer. Once these three have been sold, the five certificates of the minor companies of the Hungarian National Railway go on offer. In the case of minor companies #1 and #3 of the Hungarian National Railway, the director's certificate must be bought before the second 25% certificate [of that minor company].
2.7. Once the certificates of the minor companies are all sold, the shares of all the major corporations are available for purchase. A player may buy shares from any of the corporations.
2.8. With the exception of the any of the national railways, the first share certificate bought in a major corporation must be the director's certificate. The player who buys this certificate sets the initial share price for that corporation. Seven initial prices are available to choose from, but only two companies may use each price. [See the table under the game title on the map and the light grey starting hexes on the share price chart.]
2.9. The major corporations fall into two groups:
(1) The Southern National Railway, the K.K. National Railway, and the Hungarian National Railway.
(2) All other major corporations
2.10. For the second group the rules are as follows:
(1) The first share bought is the 20% Director's Share Certificate.
(2) As soon as 50% of the company has been sold the company floats and will be active in the next operating round.
2.11. For the first group the rules are as follows:
(1) The shares are available for purchase [as soon as the minor companies of the k.k. National Railway and Hungarian National Railway have been sold].
(2) The company does not become operational until the owner of the relevant minor company #1 exchanges the minor company charter for the relevant director's certificate.
2.12. No player may own more than 60% of a major company at any time during a share buying round.
No player may own more certificates than shown on the share limit table. Shares in companies whose share price marker is on one of the dark grey hexes in the bottom left-hand section of the share price chart do not count towards the share certificate limit.
The flotation procedures for the k.k. National Railway, Southern National Railway and Hungarian National Railway are described in rule XIII. For the other major corporations the procedure is as follows:
4.1. As soon as 50% of a corporation's shares have been bought [from the initial offering], it is floated and will be active during the next Operating Round. The director takes the charter and all the tokens for that company.
4.2. A marker is placed on the share price index on the light grey hex which is marked with the initial share price of the company. If the hex already has a marker of another company on it, the new marker is placed under the old.
4.3. A token [of the new corporation] is placed on the corporation's home station.
4.4. Operating capital is paid by the Bank into the corporation's treasury. The initial operating capital is equal to the sum [of the initial values] of the shares that make up that corporation's initial offering.
Example: The initial share price of the Siebenbuergischen Bahn has been set at 85K. 80% of the Siebenbuergischen Bahn are included in its initial offering (two 10% shares are reserved [for the exchange of coal mines]). The initial operating capital in this example is thus 8 X 85K = 680K.
5.1. After a stock round ends, meaning all players have passed in turn, and a new corporation has been floated, players owning coal companies associated with the new corporation have the option to exchange their coal companies for shares in the new corporation. [The major corporation associated with a particular coal company is indicated by a coat of arms on the coal company's certificate.]
5.2. If a player exchanges a coal company for a share in the corresponding major company, proceed as follows:
5.3. Since these exchanges take place at the start of an operating round, they do not count towards the 60% maximum holding that a player may own in a corporation. [However, the 60% restriction will come into effect in the next share buying round.]
5.4. A player who chooses not to make the exchange at this point [in the game] may do so at the beginning of each operating round and each stock round [that follows].
5.5. If all the shares in a major corporation have been sold [from the initial offering], all coal companies associated with that major corporation must be traded in for shares of that corporation.
6.1. Only shares of major corporations may be sold. Minor companies, coal companies and private companies may not be sold.
6.2. When a share is sold, it is placed in the Bank Pool and may then be bought by other players when it is their turn. The seller receives the share price [that was in effect immediately prior to the sale] from the Bank.
6.3. A player may sell as many shares during their turn as they wish. The only exceptions are:,br.
6.4. If, for example, as a result of a change of directorship, a player exceeds the share certificate limit, the situation must be rectified at the first available opportunity.

2.1. All players count up their cash on hand and add in any amounts that were noted on paper. Players should then add in the value of all shares they owned to their own personal totals.
2.2. Corporation assets in the form of treasury or trains do not count.
2.3. The player with the greatest total net worth wins the game.


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