Here it is! My first online TFOS
campaign resource! I hope to put up some more
“instant routines” in the next few weeks, and I’m
working on my campaign setting and the people who
teach there and keep the school running. But for
now, I felt as if I had to get something up to
justify having the page at all! Enjoy!
Type/Species: N V Near Human (pointed ears,
antennae, blue skin)
Age:> Unknown, but looks in his late
40’s
Hair Color: Silver
Eyes: Yellow
Sex: Definately Male
Height: 5 foot 6 inches
Weight: 250 lbs. or so
Occupation: Hey, I’ve got my hand
in everything, baby (Party animal,
mostly)
Smarts: Not really (2)
Bod: Old Elvis, only fatter (2)
RWA: Schmoozy (5)
Luck: He’s still partying! (5)
Driving: James Dean (3)
Looks: Car salesman (2)
Cool: His middle name (6)
Bonk: Too Dense to bonk (4)
Powers: Talk to aliens, Telephone
Knacks: Schmooze +4, Dance like a funky fool +3,
Always have cash +1, Amazing contacts +3
Traits: Cannot resist women, always
partying
Mo Dean is an intergalactic funky dacing love machine. He
looks like an overweight, balding, 40-something disco
fool, and he dresses like a reject from an Elvis
Impersonator convention.
Mo talks and acts like an oily car salesman, always
familiar and friendly without ever being close. He always
remembers your name. “Hey, Kev baby, how’s my number one
fan? You ready to party with Mo Dean? I love you, man, I
really do. Hey, I think this is a really fabulous party,
you know what I mean? I think you do! Thank you very
much, it’s always great seeing you man, but if you’ll
‘scuse me, I gotta mingle.”
Mo Dean is at every party, shaking his funky thang and
schmoozing with the guests. He always has a drink in his
hand but is never seen drinking it. All he is ever seems
to do is schmooze, either with the crowd around him or
with his many contacts on the “phone” (see power).
Mo does not actually teleport, but his ability to show up
in any crowd makes it seem like he does.
Main Theme Music: Is That You Mo Dean? (B52’s)
Other Music: Cosmic Thing (B52’s) Anything else by the
B52’s, or goofy disco music like Shake Your Groove Thang
(Peaches ‘n’ Herb), Disco Duck (Rick Dees) or anything by
Parliment/Funkadelic.
Mo Dean can show up in any situation. If there’s a large
group of people then he’s there, drink in hand, schmoozing
with the crowd. If the players are meeting with someone
important (King of a distant realm, head of NBC, the vice
principal) then Mo is just on his way out. It’s never
quite
clear what Mo does exactly, besides dancing and partying,
but he seems to know everyone in the universe, and he’s
always got some big deal going (the details of which he’s
vague on).
Mo is good for a short comedy routine. Use him no more
than once or twice an adventure. He shouldn’t hang around
long, although (at the gamemaster’s discretion) he might
invite the players onto his ship to party. If this
happens, there’s no telling where they’ll end up!
Type/Species: Real Wierdie (Four arms, one eye,
horns)
Age:> Young but mature, late 20’s/early 30’s
Hair Color: short, black
Eyes: One, grey-blue
Sex: Male
Height: 6 foot 2 inches
Weight: 220 lbs. or so
Occupation: Butler, bodyguard, chauffer,
bouncer
Smarts: Watson, perhaps, but no Holmes
(4)
RWA: Such a nice man! (5)
Driving: Impeccable (6)
Bod: A match for the Terminator
(6)
Luck: Very (5)
Looks: You can’t have everything
(3)
Cool: Never ruffled (6)
Bonk: Not your average Joe (5)
Powers: Temporal Funk, Nobody Home (aka
“SEP Field”), Three’s A Crowd
Knacks: Always have whatever you need +4,
Icy cool +5, Toss people around in a friendly,
professional, and dignified manner +3, Cook Really
Well +3, Mix Drinks +7
Traits: Jeeves Complex, Subservient in a
Superior Way
Shon greets you at the door. Shon offers to take your
coat. Shon directs you to Mo or to the party. Shon
offers to get you a drink. Shon is everywhere, doing
everything, in the mansion that is Mo’s ship.
Shon does not have the ability to read minds, although
many would swear otherwise. He is the perfect
embodiment of a butler/bodyguard -- Jeeves in the body
of Hulk Hogan. He is
always there with your drink before you order it, with
your coat before you look for it, and with his four arms
around you before you manage to throw the first punch.
Clearly he uses his powers of Temporal Funk, Nobody
Home, and Three’s A Crowd to always appear right when
you need him, but human butlers have been doing these
things for years without such powers. What Shon does
that no human buter can do is, in essense, everything.
He is Mo Dean’s personal Chauffer, Bodyguard, Valet,
Chef, Butler and Bouncer, and practically the entire
staff of the ship. The only other staff in Mo’s ship are
two maid bots and Werdlo Haro, the DJ. That means that
usually Shon’s the ship’s Captain as well.
Shon will show anyone who becomes disruptive the door.
This could be a problem if the ship is not on your
homeworld at the time you exit it.
Type/Species: Humanoid Robot
Age: Latest model
Hair Color: Molded steel
Eyes: Flat black
Sex: Female
Height: 5 foot 2 inches
Build/Weight: Slender/350 lbs.
(they’re robots!)
Occupation: Cleaning maid
Smarts: Dense (1)
Bod: Strong (5)
RWA: Cannot hold a
conversation (1)
Luck: Below Average (2)
Driving: Basic Driving
Program (3)
Looks: Beautiful! (6)
Cool: Robots don’t sweat
(4)
Bonk: Not easily stopped
(5)
Powers: None
Knacks: Clean room
+3
Traits: Efficient, Friendly, Non
judgemental
Age: 25
Hair Color: brown hair and
fur
Eyes: brown
Sex: male
Height: 6 foot
Weight: 190 lbs.
Occupation: Disc
Jockey/Mixmaster, occasional lame
rapper/master of ceremonies
Smarts: Lost to drugs (3)
Bod: Plump (3)
RWA: Well-liked from a distance
(3)
Luck: Average (3)
Driving:
Never (-1)
Looks: Teddy-bear huggable (4)
Cool: None whatsoever (1)
Bonk: Resistant to Wind (1)
Powers: Swap
shop
Knacks: Play that funky
music +4, Dance like a funky chicken +3,
Mumble unitelligibly into the mic +2
Traits: Hip, friendly, stoned even when he’s not
stoned
“Wocca Wocca” Haro is something like a big talking bear who
is also a Grateful Dead fan -- ie someone who never noticed
when the sixties were over. He is perpetually drugged out
of his mind and therefore not much of a conversationalist.
His main job is to play the music and/or Emcee over
whatever the current party event is.
You can meet just about anyone at one of Mo’s parties.
Elvis Presley? Marvin the Martian? Timothy Leary? Hitler
from an alternate dimension where he’s a conceptual artist?
Lum? Dennis Rodman? Alf? Zaphod Beeblebrox? Ronald
Reagan? Your Math Teacher? Who you meet is really up to
the imagination of the Gamemaster. Most of the crowd are
between 18 and 45 years old and dressed to party like it’s
1999...
1 Dancing
2 Inline Skating
3 Ice Cream Social
4 Tea Party
5 Pool/Swimming
6 Concert
Disco Dancing: Almost every party involves
dancing, but this indicates exclusively dancing. Usually
this means disco or rave dancing, but could also mean
moshi/slam dancing, ballroom dancing, square dancing, or a
thousand variants from history and the Gamemaster’s sick,
twisted imagination. Players, upon entering the ball room,
will always find themselves attired in whatever Mo
considers appropriate for the circumstances.
Inline Skating: Participants are given skates at
the door.
Ice Cream Social: Indicates a subdued, relaxed
affair with deserts.
Tea Party: A very formal and low-key affair with
tea and cookies/crackers/buscuits, and perhaps poetry reading.
Pool Party: Participants will find themselves
in swimwear upon stepping into the pool area.
Concert: This could be a music group,
comedy show, or theater. Participants must sit and
watch (or mosh, if the music’s appropriate).
3 No special Theme
4 Come As You Aren’t
5 Opposite Night
6 Swap Meet
7 Puppet Party
8 Virtual Event
9 Game Night
10 Karaoke Night
11 Ultrabowl Party
12 Costume Ball
13 Pajama Party/Sleepover
14 Zoo Trip
15 Miss Universe Pageant
16 Sock Hop
17 Road Trip With Tour
18 Birthday Party
No Special Theme: Hopefully this is self
explanatory.
Come As You Aren’t: Upon entering the room,
players will be given a new, random personae, something
very different from their normal self. Their whole body
and all their clothing is transformed, and they may assume
a new gender, race, age or species.
Opposite Night: All players become the opposite
sex upon entering the room. It wears off after a good
night’s sleep.
Swap Meet: This works like Swap Shop, but on a
roomwide level and in random fashion. Players entering the
room will automatically find themselves in a new body.
Puppet Party: Players are teleported to a room
with a bed, and are hooked up by wires to a remote puppet.
They attend the party virually, by controlling the body of
their puppet self. Needless to say, this lends itself to
violent forms of partying, since you can’t actually hurt
anyone by dismembering their puppet.
Virtual Event: Players are teleported to a room
with a bed and are hooked up electronically to a VR net.
They are given a random persona (possibly from an animated
movie or video game) and turned loose on the computer
network for the evening. The computer VR setting will be
more elaborate than just a virtual dance hall... say, a
tropical island (one of Mo’s favorites) or something
similar.
Game Night: This can refer to
simple things like card games or bingo with unusual prizes,
to role-playing games or things like chess on a human-sized
chessboard with human pawns (the partygoers).
Karaoke Night: Yes, we know, it’s a frightening
possibility. One fun way to play this might be to offer
some neat gadget as a Karaoke contest prize and force each
of your players to actually sing to see who wins the
contest.
Ultrabowl Party/Scavenger Hunt: An
Ultrabowl party is something like a superbowl party, but
you choose the alien sport (rollerball? grav-ball?
hyperdimensional tacklecheckers?). A scavenger hunt is
more self-explanatory, although what they players are
looking for might be very unusual.
Costume Ball: Players, upon entering the
Ballroom, will be given an automatic costume which cannot
be removed until the stroke of midnight. This is not just
a clothing change, either, but an actual complete body
change. This is similar to a “Come As You Aren’t” party,
but the choices for who the players/partygoers become
should be appropriate to a costume ball. Players might
physically become Madonna or Elvis, Napoleon or Cleopatra,
or something more interesting like Felix the cat, Minnie
Mouse, or Casper the friendly ghost.
Pajama Party/Sleepover: Players find themselves
in pajamas or nighties, with pillows and sleeping bags.
Popcorn, movies, boomboxes and horror stories are in
store.
Zoo Trip: All participants are given the bodies
of animals, and can morph to a humanoid version at will.
Thist lasts until the stroke of midnight, of course.
Miss Universe Pageant: The players will find
themselves becoming the contestants in this beauty contest.
The judges are Mo, Haro, and Shon. Everyone else is (at
least temporarily) a beautiful young female from some part
of the galaxy.
Sock Hop: All players become teenagers at a
fifties-style sock hop.
Road Trip With Tour: Players are cast as a giant
family on a road trip through the galaxy.
Birthday Party: Players find themselves in the
bodies of six-year-olds (their own/current bodies though)
at a typical child’s birthday party. One of the players
may be chosen as the lucky birthday boy/girl, and party
proceeds with cake, gifts, spin-the-donkey and twister
games, etc.
The Emcee (Werdlo Haro) may, at any time (and at the whim
of the Gamemaster) decree a change in Type of Party and
Party Theme. Of course, many themes (such as the Costume
Ball) will go until midnight, but others may be changed if
the Emcee deems it time, or if he becomes bored. Please
note that, due to the wonderful technology of the ship, all
changes will take place immediately. Therefore, if your
players are having a Tea Party with a Karaoke Them, and the
rules are suddenly switched to Pool Party with a Swap Meet
theme, the room will suddenly transform into a pool room,
and they will find themselves not only in a swim suit, but
in somebody else’s body.
Obviously, Mo’s dance hall/party ballroom has some special
super-science alien technology that no human could hope to
understand. The actual gismo that accomplishes all of the
changes is located in the giant disco ball hung from the
ceiling 30 feet overhead, but the control panel is part of
Werdlo Haro’s mix board. No human could hope to understand
the controls without a lot of studying, but they might be
able to play with them, causing all kinds of havok on the
dance floor. Likewise, if the disco ball is damaged, the
partygoers will be affected randomly.
Partygoers are only transformed when inside the dance hall.
When they step inside, they will automatically be
transformed by the disco ball to conform to the current
setting. After transformation, the player can wander out
of the hall, around the mansion, out of the ship, and go
absolutely anywhere, and the transformation will hold. The
transformed player will only revert to their original self
after a long sleep, or by partying to the stroke of
midnight, upon which anyone on the dance floor assumes
their normal form. Partygoers outside the dancehall when
midnight strikes will not revert to their original form
until after a long sleep. However, sleep will not revert
clothing or other inanimate objects. If the player does
not revert by waiting in the dance hall until midnight,
then their clothes and other personal effects will not
change back, ever. This could be a problem if the player
is changed from a muscular blond male in a suit into a
slender female brunette in a red disco dress; in the
morning he will be his usual muscular male self, but his
suit will still be a small red dress, and perhaps more
horrifying, any identification he was carrying on his
person will be for a slender female brunette, perhaps with
a feminized version of his name, appropriate age, and the
like.
When the rules or theme of the party is changed, the new changes will only affect those partygoers currently inside the dancehall. Partygoers outside the dancehall will become affected when they enter the dancehall, as if they were entering it for the first time.
Drinks inside the dance hall are served by one of the maid
bots especially designed for mixing drinks and providing
banal chatter. Along with a wide variety of earth drinks,
the bar has many alien and otherworldly drinks. For
example, there’s hormocola, a cola-like drink that comes in
a can decorated with the symbols for male and female.
Drinking it causes one to change gender for 1-6 hours.
Other drinks include the Galactic Hammberbox, a drink that
will almost instantly lead to blackouts, erratic behavior,
and hallucinations. If you like, you can take control of
the player’s character and describe for the other players
all of the wild and crazy things that character is doing.
Then, at some point, the player’s character manages to
disappear into the crowd. Later you can have the player
awake in a strange place with no memory of what has
occured. Be creative. They wake up without their clothes,
in jail, a park, or in somebody else’s apartment, in
somebody else’s bed, perhaps with someone else, wearing
nothing or perhaps wearing a dress that isn’t theirs (much
funnier if they’re male), or perhaps they wake up wearing
not only a dress that isn’t theirs, but a body that isn’t
theirs. There are a lot of possibilities. Perhaps finding
their own body again will be the goal of the next
adventure!
© 1998 Akane89@yahoo.com
Akane images and character copyright © 1998 Rumiko Takahashi. Other characters also copyrighted, naturally.
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