ADEPTUS ARBITES WARGEAR CARDS


The Book of Judgement .......................... 35 points
Judge Solariss posseses a a replica of the great Book of Judgement, the holy tome of the Adeptus Arbites that details the Imperial Law in it's entirity. The replica was given to him by the Chief Justice of the Adeptus Arbites himself upon his ascension to that position. The book has a long history and tradition, and the Arbitrators regard it as sacred. Just the sight of it on the battlefield is enough to bolster their spirits and encourage them to great feats of bravery. No Arbitrator within 12" of the Book of Judgement will ever break, and will automatically pass any Leadership Based test they are required to make. Arbitrators within 6" of the Book are also Immune to Psychology. Note that this includes the bearer of the Book himself, and so Judge Solariss is immune to all Psychology and will never break.

Judge Solariss Only

Lawgiver Bolt Pistol .......................... 15 points
The Lawgiver is a specially crafted Bolt Pistol that carries enhanced ammo feeds and a special extra ammo clip. Brekk may choose to fire it in one of four ways, detailed below.

Detective Brekk Only

AmmoShort RangeLong Range To Hit ShortTo Hit LongStrength DamageSave ModifierArmour Penetration Special
Standard0-1214-24 +1-41-1 D6+D10+10See Below
Rapid Fire0-1010-18 --41-1 D6+4Sus-Fire 1D
Armour Piercing0-1010-16 --6D3-5 D6+D3+6-
Grenade0-1010-16 +1-31- D6+32" Blast


The Standard Ammunition is the only kind that may be used in close combat, as it requires a quick adjustment to fire one of the other types, a luxury that Brekk simply does not have in close combat. Note that this rule only applies when Brekk is fighting models that can fight back. If he is simply taking hits against a vehicle or building, then he will be able to use any ammunition he chooses.

Also note that if the pistol jams or explodes due to the use of a certain ammo type, it effects the entire weapon. In other words, if Brekk fires a Rapid Fire shot and rolls a Jam, then the pistol counts as jammed and may not be used until the jam is cleared, not even to fire a different ammo. If the weapon explodes due to a roll of hit and misfire for the scatter of the Grenade round, the entire pistol and all ammo is destroyed and may not be used for the remainder of the battle.

Ceremonial Colors Cards

Banner of Justice .......................... 15 points
The Banner of Justice is a symbol of the undying devotion of the Arbitrators towards the pursuit of Justice and the enforcement of Imperial Law. It is respected and revered among the Arbitrators, reminding them of their duty to the Emperor. Any Arbitrator Character or Squad within 6" of the Banner are immune to the effects of Fear and treat Terror as if it were only Fear.

Flag of Retribution .......................... 35 points
The Flag of Retribution is normally flown only when a terrible act of heresy or an alien incusion has disrupted the order of an Arbites Precinct. It is a recognized form and the reputation of the Arbitrator's acts under it's colors are the stuff of legend. Any Arbites Character or Squad within 12" of the Flag of Retribution cause Fear as described in the Warhammer 40,000 Rulebook. Models that normally cause Fear will cause Terror when within 12" of the Flag. Remember that models that cause Terror will automatically cause Fear also.

Standard of Vigilance .......................... 25 points
The Standard of Vigilance reminds the Arbitrators of the need to be ever watchful and alert, never faltering in their search for heresy and crime. Any Arbites Character or Squad within 8" of the Standard of Vigilance may shoot during the opponent's movement phase as if they were on Overwatch, even if they had fired or ran during their last turn.



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