MGS gameplay mechanics






In Metal Gear Solid the gameplay takes on a new formula. Instead of the tried and true gameplay formulas, MGS has taken on the challenge of creating a game where stealth is necessary for survival. Solid must slip by guards, security cameras, and many other things. At times he squeezes into many tight spaces in order to stay hidden including crawling through air ducts and service tunnels. Of course all of these manuevers can better executed with the dual analog controler which MGS will be compatible with.

The advantage this Metal Gear has over past Metal Gears is of course 3D. The areas Solid has to explore are large and detailed allowing for more realism and control. To keep track of Snake there are three camera angles that can be used. The primary camera will be an overhead view similar to past MG's; but you can also switch to the first person view for more acurate movement and for snipering. The third view is an over-the-shoulder view. There is also another view which activates automatically whenever Snake leans against the wall to see around the corner. Pressing the L1 or R1 buttons makes Snake peek around the wall to get a better view.

Solid starts the game nearly unarmed and lightly protected. However, as the game progreses Solid can upgrade his weapons like machine guns and greneade launchers. Also, as Solid defeats more enemies he gains strength just like in an RPG.


controls


In the beginning of the game Solid starts out with no weapons. This is done to enforce the "stealth" object of the game. Without weapons Solid can only do simple punch and kick combos by repeatedly pressing the X button. If he can sneak up behing the enemy, Solid can put a strangle hold on the enemy by pressing the square button. From here he has two choices, break his neck by repeatedly pressing the square button or use him as a human shield by holding down the square button and moving around with the directional pad.

Crawling is done by pressing the circle button to crouch down. Once in a crouch, Solid can move around to sneak up on enemies and to crawl under trucks, desks, etc.


Go to the gallery to see pics of Solid's peek around the corner view and him putting a strangle hold on an enemy!