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SPECIAL RULES/EQUIPMENT
Holo-Suits
The holo-suit, Dathedi (Eldar: "Between Colours"), Visual Disrupter Fields, Jigsaw Shield, or Domino Shield, is a form of programmable hologram field, used extensively by Harlequins for both Infantry and vehicles. Every Harlequin is equiped with a holo-suit, which projects costume effects during performance, and has a number of uses during battle. When the wearer is in motion the field breaks up the outline of the figure. To the observer, the Harlequin seems to explode into a cloud of tiny multicoloured fragments every time he moves, and when he remains stationary a Cameleoline emulation program projects Camoflague colours. The total effect is of a blurring cloud of colour, fading to nothing when it stops. Further, the field is capable of damping physical forces and warping the path of light.
Thus the Holo-suit provides a 5+ Invulnerable save.
Also the Holo-suit wearer is always counted as in Cover.
Harlequins' Kiss
The Harlequins' Kiss, Brathu-angau (Eldar: "Kiss of Doom"), or Harlequins' Sting, is the Harlequins' trademark.
Normal to hit and armour saving throws are made, there is no Strength vs. Toughness roll with this weapon. A model which fails its armour saving throw is automatically killed.
Harlequin Close Assault Weapons
Harlequins use many types of specialised weapons for Hand to Hand fighting. Either swords or pistols, but always deadly.
Strength vs. Toughness roll with these weapons are taken as though the Harlequin had +2 Strength.
Flip-belts
The Flip-belt, Geirgilath (Eldar: "Belt of Speed"), Suspensor Belts, or Inertia Pivots, is a device which allows the wearer to pivot effortlesly about hip level, and permit undeminished use of their spectacular acrobatic abilities even when encumbered with battle gear.
Thus Flip-belts allow characters or squads that use the Eldar
"Fleet of Foot" rule, to roll two dice and pick the highest for their movement.
Also they allow a Death Jester to 'Move and Fire' with Heavy Weapons.
Shuriken Shrieker Ammunition
Shuriken Shrieker Ammunition, Marsgrech (Eldar: "Screaming Death"), Bio-shuriken, or Gut Blower, is a special ammunition for the Shuriken Cannon. It has earned a terrible reputation among many races for it's spectacular and deadly effects.
A Shuriken Cannon firing a Shrieker round only fires once.
Roll to-hit, wound & save as normal.
If a wound is caused the effected unit should make an Immediate test for pinning at -1 Leadership.

(See Rulebook page 58, "Incoming" - Barrage Pinning.
For rules on pinning.)

HARLEQUIN SUMMARY
Unit NameWSBSSTWIALdSv
High Avatar6644373105+
High Warlock6644373105+
Solitaire6644373104+
Mime443315195+
Master Mime5544262105+
Harlequin443315195+
Avatar5544262105+
Death Jester5544252104+
Wraithlord44107353103+



FORCELIST

0-1 HIGH AVATAR
Unit NamePoints/ModelWSBSSTWIALdSv
High Avatar75pts6644373105+
Weapons:
Shuriken Pistol, Power Weapon, Flip-belt, Holo-suit.
Options:
  • +25pts, Harlequins Kiss
  • +5pts, Melta Bombs
    Special:
    May be accompanied by a 5 Harlequin bodyguard troupe.
    Chosen from the troops section.

  • 0-1 HIGH WARLOCK
    Unit NamePoints/ModelWSBSSTWIALdSv
    High Warlock80pts6644373105+
    Weapons:
    Shuriken Pistol, Power Weapon, Flip-belt, Holo-suit.
    Options:
  • +25pts, Harlequins Kiss
  • +5pts, Melta Bombs
    Special:
    May be accompanied by a 5 Harlequin bodyguard troupe.
    Chosen from the troups section.
    Psychic Power: Fall through his Eyes.
    This power may be used only while the High Warlock is leading a unit. If the High Warlock passes a Ld test during his movement phase, the unit may retake failed saves. Untill the High Warlocks next movement phase.

  • 0-1 SOLITAIRE
    Unit NamePoints/ModelWSBSSTWIALdSv
    Solitaire80pts6644373104+
    Weapons:
    Shuriken Pistol, Power Weapon, Flip-belt, Holo-suit,
    Carapace Armour (Upgrades save to 4+ Invunerable).
    Options:
  • +20pts, Harlequins Kiss (NB: Intentionally left at 20pts.)
  • +5pts, Melta Bombs
    Special:
    Solo (May not join/lead units)
    Fearless (Passes any Morale test)
    Formiddable (Opponents in base to base contact during HtH lose 1 attack)

  • 0-1 MIME TROUPE
    Unit NamePoints/ModelWSBSSTWIALdSv
    Mime18pts443315195+
    Master Mime+30pts5544262105+
    Squad:
    The unit consists of between 5 and 10 Harlequin Mimes.
    Weapons:
    Shuriken Pistol, Harlequin Close Assault Weapon, Flip-belt, Holo-suit.
    Options:
  • +7pts/Model, Melta Bombs. (May be bought only for the whole unit)
  • +5pts/Model, Power Weapon. (No more than 2 for every 5 squad members).
  • +25pts/Master Mime Only, Harlequins Kiss
    Character:
    One Mime may be upgraded to Master Mine at a additional cost of 30pts.
    Special:
    Infiltrators (May Infiltrate if mission allows it)

  • HARLEQUIN TROUPE
    Unit NamePoints/ModelWSBSSTWIALdSv
    Harlequin15pts443315195+
    Avatar+30pts5544262105+
    Squad:
    The unit consists of between 5 and 20 Harlequins.
    Weapons:
    Shuriken Pistol, Harlequin Close Assault Weapon, Flip-belt, Holo-suit.
    Options:
  • +2pts/Model, Krak Grenades. (May be bought only for the whole unit)
  • +5pts/Model, Power Weapon. (No more than 2 for every 5 squad members)
  • +25pts/Avatar Only, Harlequins Kiss.
  • +5pts/Avatar Only, Melta Bombs.
    Character:
    One Harlequin may be upgraded to an Avatar at a additional cost of 30pts.
    Wave Serpent:
    A Harlequin troupe numbering 10 or less may be mounted in a Wave Serpent.

  • Transport: WAVE SERPENT
    Unit NamePoints/ModelFront Arm.Side Arm.Rear Arm.BS
    Wave Serpent1101414104
    Type:
    Skimmer, Tank, Fast.
    Weapons:
    Twin-linked Shuriken Catapults, Twin-linked Shuriken Cannon.
    Options:
  • +20pts, Upgrade Shuriken Catapults to a Shuriken Cannon
    Transport:
    The Wave Serpent can carry one squad as defined in the army list.

  • HARLEQUIN JETBIKE TROUPE
    Unit NamePoints/ModelWSBSSTWIALdSv
    H. Jetbike30pts4433(4)15293+/5+
    Squad:
    The unit consists of between 3 and 10 Harlequin Jetbikes.
    Type:
    Jetbike.
    Jetbike Armament:
    Twin-linked Shuriken Catapults.
    Rider Weapons:
    Shuriken Pistol, Harlequin Close Assault Weapon, Flip-belt, Holo-suit.
    Options:
  • Upto 1/3 Jetbikes, +20pts, Upgrade twin-linked Shuriken Catapults to a Single Shuriken Cannon.

  • VYPER SQUADRON
    Unit NamePoints/ModelFront Arm.Side Arm.Rear Arm.BS
    Vyper551010104
    Squadron:
    The squadron consists of between 1 and 3 Vypers.
    Type:
    Fast, Skimmer, Open-topped.
    Weapons:
    Twin-linked Shuriken Catapults, and a Shuriken Cannon.
    Options:
  • + 5pts, Scatter Laser instead of the Shuriken Cannon.
  • +10pts, Missile Launcher instead of the Shuriken Cannon.
  • +15pts, Lascannon instead of the Shuriken Cannon.
  • +15pts, Plasma Cannon instead of the Shuriken Cannon.
  • +20pts, Upgrade the Twin-linked Shuriken Catapults to a Single Shuriken Cannon.
    NOTE:
    May only be taken if you have already taken a Harlequin Jetbike Troupe.

  • DEATH JESTER
    Unit NamePoints/ModelWSBSSTWIALdSv
    Death Jester70pts5544252104+
    Death Jesters:
    Each Death Jester Heavy Support pick may have between 1 and 3 Death Jesters. You may not take more Death Jesters than you have basic Troupes.
    Weapons:
    Shuriken Cannon, Shuriken Pistol, Flip-belt, Holo-suit, Death Armour.
    Options:
  • +5pts, Shuriken Shrieker Ammunition.
  • +15pts, Lascannon.

  • WRAITHLORD
    Unit NamePoints/ModelWSBSSTWIALdSv
    Wraithlord75pts44107353103+
    Weapons:
    Two Dreadnought close combat weapons. Each fist also incorporates a flamer or a shuriken catapult. Note that the Wraithlord's profile already includes the extra attack for having two close combat weapons.
    Equipment:
    Holo-field, allows a 5+ Invulnerable save. The Wraithlord may choose which of it's two saves to use when hit.
    Options:
    The Wraithlord may be armed with one of the following heavy weapons: Shuriken Cannon +25pts, Scatter Laser +30pts, Missile Launcher +35pts, Lascannon +45pts, Plasma Cannon +45pts, D-Cannon +45pts.
    Special:
    Fearless (Passes any Morale test)
    Implacable Advance (The Wraithlord shoot upto two weapons if it moves, and all of it's weapons if it stays stationary. It can even fire heavy weapons if it moves.)
    Uprated Engines (If the Wraithlord doesn't carry a heavy weapon, its engines are uprated which allows it to use the Harlequin improved 'Fleet of Foot' rule.)