HARLEQUIN SUMMARY | |||||||||
Unit Name | WS | BS | S | T | W | I | A | Ld | Sv |
High Avatar | 6 | 6 | 4 | 4 | 3 | 7 | 3 | 10 | 5+ |
High Warlock | 6 | 6 | 4 | 4 | 3 | 7 | 3 | 10 | 5+ |
Warlock | 5 | 5 | 4 | 4 | 2 | 6 | 2 | 10 | 5+ |
Solitaire | 6 | 6 | 4 | 4 | 3 | 7 | 3 | 10 | 4+ |
Master Mime | 5 | 5 | 4 | 4 | 2 | 6 | 2 | 10 | 5+ |
Mime | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 5+ |
Avatar | 5 | 5 | 4 | 4 | 2 | 6 | 2 | 10 | 5+ |
Harlequin | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 5+ |
Death Jester | 5 | 5 | 4 | 4 | 2 | 5 | 2 | 10 | 4+ |
Wraithlord | 4 | 4 | 10 | 7 | 3 | 5 | 3 | 10 | 3+ |
HARLEQUIN WEAPONS SUMMARY | ||||
Weapon | Range | Str. | AP | Type |
Shuriken Pistol | 12" | 4 | 5 | Pistol |
Shuriken Catapult | 12" | 4 | 5 | Assault 2 |
Shuriken Cannon | 24" | 6 | 5 | Heavy 3 |
Shuriken Cannon (Shrieker Ammo) | 24" | 6 | 5 | Heavy 1* |
Scatter Laser | 36" | 6 | 6 | Heavy D6* |
M. Launcher (Krak) | 48" | 8 | 3 | Heavy 1* |
M. Launcher (Plasma) | 48" | 4 | 4 | Heavy 1 Blast * |
Bright Lance | 36" | 8 | 2 | Assault 1* |
Starcannon | 36" | 6 | 2 | Heavy 3 |
Neuro-Disrupter | Template | - | - | Assault 1* | * These weapons have additional rules. |
HIGH AVATAR | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
High Avatar | 60pts | 6 | 6 | 4 | 4 | 3 | 7 | 3 | 10 | 5+ |
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HIGH WARLOCK | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
High Warlock | 60pts | 6 | 6 | 4 | 4 | 3 | 7 | 3 | 10 | 5+ |
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WARLOCK TROUPE | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
Warlock | 18pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 5+ |
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0-1 SOLITAIRE | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
Solitaire | 60pts | 6 | 6 | 4 | 4 | 3 | 7 | 3 | 10 | 4+ |
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0-1 MIME TROUPE | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
Mime | 18pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 5+ |
Master Mime | +30pts | 5 | 5 | 4 | 4 | 2 | 6 | 2 | 10 | 5+ |
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HARLEQUIN TROUPE | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
Harlequin | 18pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 5+ |
Avatar | +30pts | 5 | 5 | 4 | 4 | 2 | 6 | 2 | 10 | 5+ |
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Transport: WAVE SERPENT | |||||
Unit Name | Points/Model | Front Arm. | Side Arm. | Rear Arm. | BS |
Wave Serpent | 110 | 12 | 12 | 10 | 4 |
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Attacks in close assault or from the rear arc, are unaffected by these penalties. |
HARLEQUIN JETBIKE TROUPE | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
H. Jetbike | 45pts | 4 | 4 | 3 | 3(4) | 1 | 5 | 1 | 9 | 3+/5+ |
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VYPER SQUADRON | |||||
Unit Name | Points/Model | Front Arm. | Side Arm. | Rear Arm. | BS |
Vyper | 60 | 10 | 10 | 10 | 4 |
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DEATH JESTER | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
Death Jester | 60pts | 5 | 5 | 4 | 4 | 2 | 5 | 2 | 10 | 4+ |
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WRAITHLORD | ||||||||||
Unit Name | Points/Model | WS | BS | S | T | W | I | A | Ld | Sv |
Wraithlord | 75pts | 4 | 4 | 10 | 7 | 3 | 5 | 4 | 10 | 3+ |
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HARLEQUIN WARGEAR |
Holo-Suits The holo-suit, Dathedi (Eldar: "Between Colours"), Visual Disrupter Fields, Jigsaw Shield, or Domino Shield, is a form of programmable hologram field, used extensively by Harlequins for both Infantry and vehicles. Every Harlequin is equiped with a holo-suit, which projects costume effects during performance, and has a number of uses during battle. When the wearer is in motion the field breaks up the outline of the figure. To the observer, the Harlequin seems to explode into a cloud of tiny multicoloured fragments every time he moves, and when he remains stationary a Cameleoline emulation program projects Camoflague colours. The total effect is of a blurring cloud of colour, fading to nothing when it stops. Thus the Holo-suit provides a 5+ cover save. If the wearer is in cover then the Holo-suit acts to improve the cover save confered, and modifies the given cover save by +2. [Credit: Eric and Tracye Ingalls] Anti-cover weapons (i.e. Flamer) will negate the Holo-suit save. |
Harlequins' Kiss The Harlequins' Kiss, Brathu-angau (Eldar: "Kiss of Doom"), or Harlequins' Sting, is the Harlequins' trademark. If a model with more than 1 wound is wounded by the user, it must immediately pass a leadership test on 2D6 or DIE!. |
Witch Blades Witch Blades, Elehar Iarstill (Eldar: "Mind Sword"), are potent force weapons. They can take many forms, be it a sword, axe, or spear. Witch Blades wound on a 2+ in combat, but armour saves are taken normally. |
Executioner Executioner, Borifmarg (Eldar: "Giving Death"), the executioner is a long bladed power weapon capable of slicing an opponent in half with a single blow. It must be wielded in both hands by its user. A two-handed power weapon which adds +2 to the users strength and ignores armour saves. |
Power Blades Powerblades, Quisach Creiarstill (Eldar: "Wrist Blade"), are fitted to the forearm, enabling the wear to use both hands freely. A model using Powerblades gets +1 Attack, and ignores armour saves. |
Flip-belts The Flip-belt, Geirgilath (Eldar: "Belt of Speed"), Suspensor Belts, or Inertia Pivots, is a device which allows the wearer to pivot effortlesly about hip level, and permit undeminished se of their spectacular acrobatic abilities even when encumbered with battle gear. All Harlequins use Flip-belts as they allow unprecedented freedom of movement, while carrying heavy equipment. Flip-belts allow Harlequins to reroll their 'Fleet of Foot' dice roll. (The second roll is binding). Flip-belts also allow Death Jester's to 'Move and Fire' with Heavy Weapons. |
Neuro-Disruptor Neuro-Disrupters, Eaelehorn (Eldar: "No thought"), are only used by Solitaires. The actual weapon is made of a crystalline subtance, and seems to have no moving parts. The weapon seems to be energy based as heavy armour lessens the weapons effect. When fired place the Flamer type template, any hit models must roll under or equal to their Initiative on a D6 or DIE! Armour saves may be taken normally. |
Shuriken Shrieker Ammunition Shuriken Shrieker Ammunition, Marsgrech (Eldar: "Screaming Death"), Bio-shuriken, or Gut Blower, is a special ammunition for the Shuriken Cannon. It has earned a terrible reputation among many races for it's spectacular and deadly effects. A Shuriken Cannon firing a Shrieker round only fires once. Roll to-hit, wound & save as normal. If the shot causes a casuality then the target should make an Immediate test against pinning at -2 Leadership. (See Rulebook page 58, "Incoming" - Barrage Pinning. For rules on pinning.) |
HIGH WARLOCK POWERS | WARLOCK POWERS | ||
Banishment | 15pts | Madness | 25pts |
Fortune | 30pts | Laughter | 25pts |
Turmoil | 20pts | Trickery | 25pts |
Executioner | 35pts | Deathdance | 25pts |
HARLEQUIN PSYCHIC POWERS |
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