
40K Version 3 Harlequins
Harlequin Forcelist.
Notes:
This list is meant to be used for an all harlequin force.
This list is currently at Release 3.0
If you use the list for a game, send me a battle report.
Changes from 2.2:
- Fleet of Foot:
- Changed special harlequin rule.
- Exchanged the loss of extra movement for better Holo-suit saves, and power weapons.
- Holo-suits:
- Now get bonuses to holo-suit save for being in cover. Credit: Eric and Tracye Ingalls
- But now provide only a cover type save, not a field type unmodifiable save.
- So yes - Hits by flamers(etc) mean no save can be taken.
- This also means no saves are provided during Close assaults.
- Basic Harlequins:
- May now all use power weapons.
- Remeber Eldar low strength means this is still only 50% kill to most things.
- Added Plasma Grenades.
- Increased points cost.
- Vypers:
- Changed max amount possible. One Vyper per Jetbike squad.
- Characters:
- Decreased pts costs by small amount.
- Disallowed some weapon mixes. (So they are less broken).
- Wargear:
- Added stuff blatantly stolen from the Dark Eldar Codex.
- Psyker Powers:
- Changed powers. Now they need some serious playtesting :)




Harlequin Forcelist.
Notes:
This list is meant to be used for an all harlequin force.
This list is currently at Release 2.2
If you use the list for a game, please send me a battle report.
Changes from 2.1:
- Basic Harlequins:
- No longer all have power weapons.
- Gain 'Harlequin Close Assault Weapon' = +2 Strength.
- Reduced from 2 to 1 attacks.
- Allowed Krak Grenades rather than Melta Grenades.
- Characters:
- Increased pts costs.
- Increased cost of Harlequins Kiss... again.
- Vypers:
- Can be bought only as support for Jetbike squads.




Harlequin Forcelist.
Notes:
This list is meant to be used for an all harlequin force.
The list has had minimal playtesting... like 2 small games.
This list is currently at Release 2.1
If you use the list for a game, please send me a battle report.




Tusk@TaleBearer.freeserve.co.uk