Welcome to the lands of...

Arthedain

Argeleb II

Below you will find information on the starting set-up for the Arthedain 1650.

Special Abilities

1.All new recruits start with a training rank of 20.
2.Armies without food lose 1-2 morale points when moving (2-5
points when force marching)
3.Fortifications are built at 1/2 the listed timber cost.
4.New mages may start with a skil rank of 40.


Starting Forces

Hex # 1407 - 600HC, 600HI, 900LI, 300AR, 300MA
Hex # 1409 - 300HI, 300LI
Hex # 1211 - 300MA
Hex # 1109 - 600LC, 300LI


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Athrad Sarn 1211 Camp Tower  
Bareketta 1106 Town Tower  
Bree 1409 Town Tower  
Caras Celairnen 0907 Town Tower  
Caras Fornen 1006 Town Tower  
Culwic 0707 Town Tower  
Eruimer 0807 Village    
Fornost Erain 1407 City Castle  
Malborn High 1406 Village Tower  
Rood 1307 Village    
Tarmabar 1109 Town Tower  

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Alquawen   10 10 10   13  
Argeleb 50   20     52  5,31,33,38 
Bondan 30   10      31  
Marl Tarma 40     10    42  
Meneldir 40         40  
Minastir 20 10       22  
Morwen 10 10 10     13  
Sarkar 40         40  

Map

0803 - 1603
0815 - 1615

You are number   to have visited Argeleb since
May 27, 1998.

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