The Blind Sorcerer
Akorahil...the fifth.
Below you will find information on the starting set-up for the Blind Sorcerer 1650.
Special Abilities
1.Ships never suffer storms or are lost at sea.
Hex # 3929 - 1200HI, 1200LI, 1200AR, 1200MA, 21T
Bold= Capital
2.Mages can learn the lost "Summon Storms" spell.
3.Mages can learn the lost "Conjure Hordes" spell.
4.All new mages may start with a skill rank of 40.
Starting Forces
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Burch Nurn
Luglurak
Harbor
Orduga Aivaisa
Urlurtsu Nurn
Virk Ulgath
Zarok Ioriag
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Akhorahil | 20 | 20 | 60 | 30 | 76 | 73,123 | |
Ethacali | 10 | 40 | 42 | ||||
Gastmorgath | 50 | 50 | |||||
Leardinoth | 10 | 30 | 32 | ||||
Mardrash | 30 | 30 | |||||
Morarthdur | 50 | 50 | |||||
Naldurgarth | 50 | 50 | |||||
Pochak | 30 | 30 | 66 |
Map
3523 - 4323
You are number
This page hosted by
3535 - 4335
to have visited Akorahil since
May 27, 1998.
Get your own Free Home Page