The Corsairs
Angamaite
Below you will find information on the starting set-up for the Corsairs 1650.
Special Abilities
1.Navies never suffer storms or are lost at sea.
Hex # 2438 - 300HI, 300LI, 600AR, 300MA, 18W, 7T
Bold= Capital
2.Ships can be built for 750 timber.
3.Characters may have bonuses to Challenge rank.
Starting Forces
Hex # 2136 - 300HI, 300LI, 300MA, 10W, 4T
Hex # 2137 - 600HI, 600LI, 16W, 6T
Hex # 2236 - 300HI, 300LI, 300AR, 300MA, 16W, 6T
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Ardumir
Harbor
Barazon
Caldur
Harbor
Eradas
Harbor
Havens of Umbar
Port
Isigir
Harbor
Maros
Harbor
Pellardur
Harbor
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Adumir | 40 | 10 | 10 | 43 | |||
Angamaite | 50 | 20 | 10 | 55 | |||
Eadur | 50 | 10 | 51 | ||||
Faltur | 50 | 10 | 51 | ||||
Meriot | 10 | 50 | 51 | ||||
Mireadur | 50 | 10 | 51 | ||||
Sangahyando | 40 | 20 | 10 | 45 | |||
Teldumeir | 50 | 20 | 10 | 55 |
Map
2027 - 2827
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