The Dog Lord
Dendra Dwar...the fifth.
Below you will find information on the starting set-up for the Dog Lord 1650.
Special Abilities
1.All new recruits start with a training rank of 20.
Hex # 3221 - 1200HC, 600LC
Bold= Capital
2.Armies without food gain 1-2 morale points when stationary and lose
1-2 morale points when moving (2-5 points when force marching).
3.Armies with food lose only 1-2 morale points when force marching.
4.Mages can learn the lost "Conjure Mounts" spell.
5.Characters have a better chance of having Stealth.
Starting Forces
Hex # 3624 - 900LC
Hex # 3221 - 900LC
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Lag-hundur
Lag-konzi
Lag-ujakdagul
Lag-ulurikon
Morannon
Ostigurth
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Ashburgnul | 20 | 50 | 53 | ||||
Borhan | 30 | 22 | |||||
Bulrakur | 50 | 50 | |||||
Dendra Dwar | 20 | 20 | 60 | 30 | 67 | 74,138 | |
Gurthlug | 30 | 20 | 32 | 160 | |||
Kaldurmeir | 40 | 40 | |||||
Krusnak | 30 | 20 | 30 | 42 | 2,43,148 | ||
Tonn Varthkur | 40 | 30 | 47 | 158,159 |
Map
3015 - 3815
You are number
This page hosted by
3027 - 3827
to have visited Dendra Dwar
May 27, 1998.
Get your own Free Home Page