Welcome to the realm of...

The Dog Lord

Dendra Dwar...the fifth.

Below you will find information on the starting set-up for the Dog Lord 1650.

Special Abilities

1.All new recruits start with a training rank of 20.
2.Armies without food gain 1-2 morale points when stationary and lose
1-2 morale points when moving (2-5 points when force marching).
3.Armies with food lose only 1-2 morale points when force marching.
4.Mages can learn the lost "Conjure Mounts" spell.
5.Characters have a better chance of having Stealth.


Starting Forces

Hex # 3221 - 1200HC, 600LC
Hex # 3624 - 900LC
Hex # 3221 - 900LC


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Lag-hundur 3321 Camp    
Lag-konzi 3121 Camp    
Lag-ujakdagul 3322 Camp    
Lag-ulurikon 3421 Camp    
Morannon 3221 Major Town Keep  
Ostigurth 3624 Major Town Castle  

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Ashburgnul   20   50   53  
Borhan   30       22  
Bulrakur 50         50  
Dendra Dwar 20   20 60  30 67 74,138
Gurthlug 30   20     32 160
Kaldurmeir 40         40  
Krusnak 30 20     30 42 2,43,148
Tonn Varthkur 40     30   47 158,159

Map

3015 - 3815
3027 - 3827

You are number   to have visited Dendra Dwar
May 27, 1998.

Middle Earth Main


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