The Dragon Lord
Khamul... the second.
Below you will find information on the starting set-up for the Dragon Lord 2950.
Special Abilities
1. Characters have a better chance of having stealth.
Starting forces
Hex # 2715 - 100HI, 200 MA
Bold= Capital
2. Mages can learn the lost "teleport" spell.
3. All scout/recon orders are double in skill rank.
4. Armies without food gain 1-2 morale points when stationary and loose 1-2 points when moving (2-5 points when force marching.
Hex # 2409 - 400 MA
Hex # 2518 - 100 HI 200 MA
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Dol Guldur
Goblin Gate
Lug Ghurzun
Ongushar
Sarn Goriwing
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Duran | 60 | 20 | 20 | 30 | 67 | ||
| Gaskbuz | 30 | 30 | |||||
| Grashukh | 50 | 50 | |||||
| Khamul | 30 | 30 | 30 | 40(75) | 30 | 106 | 61,150,153 |
| Maben | 20 | 50(80) | 82 | 154 | |||
| Ogrod | 40 | 50 | 99 | ||||
| Rogatha | 30 | 30 | |||||
| Skauril | 30 | 30 |
2607-3407
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