Welcome to the realm of...

The Dragon Lord

Khamul...the second.
 

Below you will find information on the starting set-up for the Dragon Lord 1650.

Special Abilities

1.Characters have a better chance of having Stealth.
2.Mages can learn the lost "Teleport" spell.
3.All Scout/Recon orders are doubled in skill rank.
4.Armies without food gain 1-2 morale points when stationary and lose 1-2 morale
points when moving (2-5 morale points when force marching).
5.Armies with food only lose 1-2 morale points when force marching.


Starting Forces

Hex # 2715 - 600HC, 600HI, 300AR,600MA
Hex # 2409 - 300LC, 300HI, 300LI
Hex # 3222 - 600LI, 600AR, 300MA


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Dol Guldur 2715 Major Town Keep  
Goblin-Gate 2409 Major Town Fort  
Lag-auris 3104 Camp    
Lug Ghurzun 3822 Major Town Tower  
Nahald Kudan 3506 Village Tower  
Sarn Goriwing 2809 Town Fort  

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Celedhring 20 30   50   60 155,156
Duran 60   20 20 30 67  
Khamul 30 30 30 40  30 53 62,150,153
Lhachglin   20 10 40   45  
Maben     20 50   52 154
Orduclax       50   50 34
Urgubal 30   10     31 99
Wodurishak 40   10     41  

Map

2605 - 3405
2617 - 3417


You are number   to have visited Khamul since
May 27, 1998.

Middle Earth Main


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