The Dragon Lord
Khamul...the second.
Below you will find information on the starting set-up for the Dragon Lord 1650.
Special Abilities
1.Characters have a better chance of having Stealth.
Hex # 2715 - 600HC, 600HI, 300AR,600MA
Bold= Capital
2.Mages can learn the lost "Teleport" spell.
3.All Scout/Recon orders are doubled in skill rank.
4.Armies without food gain 1-2 morale points when stationary and lose 1-2 morale
points when moving (2-5 morale points when force marching).
5.Armies with food only lose 1-2 morale points when force marching.
Starting Forces
Hex # 2409 - 300LC, 300HI, 300LI
Hex # 3222 - 600LI, 600AR, 300MA
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Dol Guldur
Goblin-Gate
Lag-auris
Lug Ghurzun
Nahald Kudan
Sarn Goriwing
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Celedhring | 20 | 30 | 50 | 60 | 155,156 | ||
Duran | 60 | 20 | 20 | 30 | 67 | ||
Khamul | 30 | 30 | 30 | 40 | 30 | 53 | 62,150,153 |
Lhachglin | 20 | 10 | 40 | 45 | |||
Maben | 20 | 50 | 52 | 154 | |||
Orduclax | 50 | 50 | 34 | ||||
Urgubal | 30 | 10 | 31 | 99 | |||
Wodurishak | 40 | 10 | 41 |
Map
2605 - 3405
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