Welcome to the lands of...

The Eothraim

Mahrcared

Below you will find information on the starting set-up for the Eothraim 1650.

Special Abilities

1.All new recruits start with a training rank of 20.
2.New commanders may have a skill rank of 40.
3.Armies may force march with no loss of morale points.
4.Mages may learn the lost "Conjure Mounts" spell. .


Starting Forces

Hex # 3715 - 900HC, 300LC
Hex # 3819 - 900HC, 300LC
Hex # 3217 - 600HC, 600LC
Hex # 3112 - 900HC, 300LC
Hex # 3612 - 900HC, 300LC


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Buhr Ailgra 3112 Major Town Tower  
Buhr Anthar 3217 Camp    
Buhr Beorills 3416 Camp    
Buhr Gadraught 3715 Camp    
Buhr Marling 3612 Major Town Tower Harbor
Buhr Padaruik 3819 Camp    
Buhr Waldlaes 3313 Major Town Tower  
Buhr Waldmarh 3012 Major Town Fort  
Buhr Widu 2912 Major Town Tower  

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Aluiric 30         30  
Atagavia 30   10     31  
Athaulf 30         30  
Gisulf 30         30  
Leofigild 20 10 10     23  
Mahrcared 50         50 181
Thuidimer 30 10       31  
Uirdiks 20     30   35  

Map

3009 - 3809
3021 - 3821

You are number   to have visited Mahrcared since
May 27, 1998.

Middle Earth Main


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