The Eothraim
Mahrcared
Below you will find information on the starting set-up for the Eothraim 1650.
Special Abilities
1.All new recruits start with a training rank of 20.
Hex # 3715 - 900HC, 300LC
Bold= Capital
2.New commanders may have a skill rank of 40.
3.Armies may force march with no loss of morale points.
4.Mages may learn the lost "Conjure Mounts" spell. .
Starting Forces
Hex # 3819 - 900HC, 300LC
Hex # 3217 - 600HC, 600LC
Hex # 3112 - 900HC, 300LC
Hex # 3612 - 900HC, 300LC
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Buhr Ailgra
Buhr Anthar
Buhr Beorills
Buhr Gadraught
Buhr Marling
Harbor Buhr Padaruik
Buhr Waldlaes
Buhr Waldmarh
Buhr Widu
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Aluiric | 30 | 30 | |||||
Atagavia | 30 | 10 | 31 | ||||
Athaulf | 30 | 30 | |||||
Gisulf | 30 | 30 | |||||
Leofigild | 20 | 10 | 10 | 23 | |||
Mahrcared | 50 | 50 | 181 | ||||
Thuidimer | 30 | 10 | 31 | ||||
Uirdiks | 20 | 30 | 35 |
Map
3009 - 3809
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