Welcome to the realm of...

The Fire King

Ren The Unclean...the eighth.
   

Below you will find information on the starting set-up for the Fire King 1650.

Special Abilities

1.Armies are hired at no cost.
2.New armies have a morale of 40.
3.Armies without food gain 1-2 morale points when stationary and lose 1-2 morale
points when moving (2-5 points if force marching).
4.Armies with food lose only 1-2 morale points when force marching.
5.Mages can learn the lost "Fanaticism" spell.
6.Mages can learn the lost "Conjure Hordes" spell.


Starting Forces

Hex # 3224 - 600HI, 300LI, 600AR
Hex # 3224 - 600HI, 600LI
Hex # 3224 - 600HI, 600LI, 900AR


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Barad Ungol 3224 Major Town Castle  
Barad-wath 3426 Major Town    
Lag-digturmarr 3225 Camp    
Lag-flaksharbtur 3325 Camp    
Lag-vrasfotak 3327 Camp    
Lag-zajarzot 3324 Camp    

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Nazog   30       22  
Ren the Unclean 30 20   50 30 58 54,111,112
Rozilan     10 30    31  
Shagrat 30         30  
Shogmog 30         30  
Skargnakh 30 10   10   34 84
Uklurg 40         40  
Uthmag       40   40  

Map

3119 - 3919
3131 - 3931

You are number   to have visited Ren since
May 27, 1998.

Middle Earth Main


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