The Fire King
Ren The Unclean...the eighth.
Below you will find information on the starting set-up for the Fire King 1650.
Special Abilities
1.Armies are hired at no cost.
Hex # 3224 - 600HI, 300LI, 600AR
Bold= Capital
2.New armies have a morale of 40.
3.Armies without food gain 1-2 morale points when stationary and lose 1-2 morale
points when moving (2-5 points if force marching).
4.Armies with food lose only 1-2 morale points when force marching.
5.Mages can learn the lost "Fanaticism" spell.
6.Mages can learn the lost "Conjure Hordes" spell.
Starting Forces
Hex # 3224 - 600HI, 600LI
Hex # 3224 - 600HI, 600LI, 900AR
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Barad Ungol
Barad-wath
Lag-digturmarr
Lag-flaksharbtur
Lag-vrasfotak
Lag-zajarzot
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Nazog | 30 | 22 | |||||
Ren the Unclean | 30 | 20 | 50 | 30 | 58 | 54,111,112 | |
Rozilan | 10 | 30 | 31 | ||||
Shagrat | 30 | 30 | |||||
Shogmog | 30 | 30 | |||||
Skargnakh | 30 | 10 | 10 | 34 | 84 | ||
Uklurg | 40 | 40 | |||||
Uthmag | 40 | 40 |
Map
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