Haradwaith
Haruth Ramam
Below you will find information on the starting set-up for the Haradwaith 1650.
Special Abilities
1.Armies hired at no cost.
Hex # 2534 - 300HC, 300LC, 300MA
Bold= Capital
2.New Men-at-Arms recruits have a training rank of 25.
3.All characters may Uncover Secrets at a skill rank of 40 or better.
4.Characters may have bonuses to Challenge rank.
Starting Forces
Hex # 2734 - 300HC, 300LC, 300LI
Hex # 2734 - 300HI, 300LI, 300AR, 600MA, 16W, 8T
Hex # 2730 - 300HI, 300LI, 300AR, 10W, 5T
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
An Pharaz
An Sakal
An Zalim
Barad Harn
Harbor
Caras Mirilond
Port
Caras Tolfalas
Harbor
Eithel Thurin
Harbor
Has Adri
Harbor
Has Yayb
Harbor
Kas Shadoul
Port
Kas Shafra
Port
Methir
Port
Sook Ada
Harbor
Sukh Akhor
Port
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Carlon | 30 | 10 | 10 | 33 | |||
Ejenna | 10 | 20 | 21 | ||||
Haruth Ramam | 40 | 10 | 41 | ||||
Ossim Rallah | 30 | 30 | |||||
Shabla | 10 | 30 | 31 | ||||
Shamara Katub | 10 | 20 | 21 | ||||
Ulfacs | 30 | 30 | |||||
Yezmin | 10 | 10 | 10 | 14 |
Map
2327 - 3127
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