The Ice King
Hoarmurath... the sixth.
Below you will find information on the starting set-up for the Ice King 2950.
Special Abilities
1. Characters have a better chance of having stealth.
Starting Forces
Hex # 3123 - 300MA
Bold= Capital
2. New agent have a starting skill rank of 40.
3. Mages can learn the lost "summon storms" spell.
4. Armies without food gain 1-2 morale points when stationary and loose 1-2 when moving (2-5 when force marching).
Hex # 3122 - 300MAPop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Barad Perras
Durthang
Katund-akul
Lag-orod
Lag-scara>
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Abdahkil | 30 | 30 | |||||
Gaurhir | 10 | 30(55) | 30 | 56 | 25 | ||
Gorthog | 10 | 40 | 32 | ||||
Hoarmurath | 30 | 20 | 50(70) | 30 | 91 | 50,80,141 | |
Khathog | 40(55) | 50 | 20 | ||||
Lugronk | 30 | 10 | 31 | ||||
Muranog | 40 | 20 | 42 | ||||
Ulzog | 30 | 30 |
Map
2717 - 3517
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