Welcome to the realm of...

The Ice King

Hoarmurath...the sixth.

Below you will find information on the starting set-up for the Ice King 1650.

Special Abilities

1.Characters have a better chance of having Stealth.
2.New agents may start with a skill rank of 40.
3.Mages can learn the lost "Summon Storms" spell.
4.Armies without food gain 1-2 morale points when stationary and lose 1-2 morale
points when moving (2-5 points when force marching).
5.Armies with food lose only 1-2 morale points when force marching.


Starting Forces

Hex # 3122 - 600HC, 600LC, 600HI, 1200AR
Hex # 3122 - 600HC, 600LC, 600HI, 600LI, 1200AR


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Barad Perras 3123 Town Fort  
Durthang 3122 Major Town Castle  
Katund-akul 3223 Camp    
Lag-majakul 3126 Camp    
Lag-scara 3022 Camp    
Lag-shermat 3125 Camp    

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Abdahkil 30         30  
Baltab 30         30  
Gaurhir   10   30  30 31 25
Gorthog 10 40       32  
Hoarmurath 30 20   50 30 58 50,80,141
Hukor 30         30  
Khathog       40 40 40 20
Virsh   20 10     16  

Map

2717 - 3517
2729 - 3529

You are number   to have visited Hoarmurath since
May 27, 1998.

Middle Earth Main


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