Welcome to the lands of...

Northern Gondor

Tarandor
 

Below you will find information on the starting set-up for Northern Gondor 1650.

Special Abilities

1.New commanders may have a skill rank of 40.
2.Armies without food lose 1-2 morale points when moving (2-5
points when force marching).
3.Fortifications are built at 50% of the listed timber cost.
4.All new recruits start with a training rank of 20.


Starting Forces

Hex # 2119 - 300HI, 300LI, 300AR
Hex # 3028 - 300HC, 300LC, 300HI, 300LI
Hex # 2924 - 900HC, 300HI, 300LI
Hex # 3116 - 600HC, 600LC
Hex # 2927 - 300HI, 600LI 14W, 7T
Hex # 3024 - 300LI, 300AR 14W, 7T


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Aglarond 2121 Major Town Fort  
Angrenost 2119 Town Citadel  
Bar-en-Tinnen 3026 Town Tower  
Calmirie 2421 Major Town Fort  
Dunlostir 2220 Village    
Imdorad 2622 Town Tower  
Minas Anor 2924 City Citadel Port
Minas Arthor 2926 Town Tower  
Minas Ithil 3124 Major Town Fort  
Onodrith 2520 Town Tower  
Osgiliath 3024 Major Town Fort Harbor
Pelargir 2927 City Castle Port
Romanost 3116 Town Tower  
Thorontir 3316 Town Tower  
Tir Anduin 2619 Town Tower  
Tir Ethraid 3028 Town Tower  
Tir Limlight 2617 Town Tower  
Tir Mindor 3020 Town Tower  
Warfinger 3716 Town Tower  

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Alandur 40   10     41  
Caranthir 50         50 30
Elatar 60 10       61  
Tarondor 60 10 20     64 29, 49, 57
Telumehtar 60         60  
Vagaig 40         40  
Veantur 50         50 6, 28, 95
Vinyaran 60   10     61 27

Map

2319 - 3119
2331 - 3131

You are number   to have visited Tarandor since
may 27, 1998.

Middle Earth Main


This page hosted by
Get your own Free Home Page