Northern Gondor
Tarandor
Below you will find information on the starting set-up for Northern Gondor 1650.
Special Abilities
1.New commanders may have a skill rank of 40.
Hex # 2119 - 300HI, 300LI, 300AR
Bold= Capital
2.Armies without food lose 1-2 morale points when moving (2-5
points when force marching).
3.Fortifications are built at 50% of the listed timber cost.
4.All new recruits start with a training rank of 20.
Starting Forces
Hex # 3028 - 300HC, 300LC, 300HI, 300LI
Hex # 2924 - 900HC, 300HI, 300LI
Hex # 3116 - 600HC, 600LC
Hex # 2927 - 300HI, 600LI 14W, 7T
Hex # 3024 - 300LI, 300AR 14W, 7T
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Aglarond
Angrenost
Bar-en-Tinnen
Calmirie
Dunlostir
Imdorad
Minas Anor
Port
Minas Arthor
Minas Ithil
Onodrith
Osgiliath
Harbor
Pelargir
Port
Romanost
Thorontir
Tir Anduin
Tir Ethraid
Tir Limlight
Tir Mindor
Warfinger
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Alandur | 40 | 10 | 41 | ||||
Caranthir | 50 | 50 | 30 | ||||
Elatar | 60 | 10 | 61 | ||||
Tarondor | 60 | 10 | 20 | 64 | 29, 49, 57 | ||
Telumehtar | 60 | 60 | |||||
Vagaig | 40 | 40 | |||||
Veantur | 50 | 50 | 6, 28, 95 | ||||
Vinyaran | 60 | 10 | 61 | 27 |
Map
2319 - 3119
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