The Rhudar
Arfanhil
Below you will find information on the starting set-up for the Rhudar 1650.
Special Abilities
1.Armies are hired at no cost.
Hex # 2008 - 600HC, 600LC, 600HI, 600LI, 600AR, 1200MA
Bold= Capital
2.New Men-at-Arms recruits have a training rank of 25.
3.New commanders may have a skill rank of 40.
4.Characters may have bonuses to Challenge rank.
Starting Forces
Hex # 2109 - 300HI, 600LI, 600AR, 600MA
Hex # 1908 - 600HI, 600LI, 300AR, 600MA
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Cameth Brin
Elnost
Fennas Drunin
Harnalda
Nothva Rhaglaw
Penmorva
Thuin Boid
Tirthon
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Arfanhil | 40 | 40 | 124 | ||||
Briam | 20 | 10 | 21 | ||||
Broggha | 20 | 10 | 10 | 24 | 63 | ||
Marendil | 30 | 30 | |||||
Paddro | 20 | 10 | 10 | 24 | |||
Seammu | 30 | 30 | |||||
Sispar | 20 | 10 | 10 | 24 | |||
Valadan | 30 | 10 | 31 |
Map
1403 - 2203
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