The Rhun Easterlings
Huz III
Below you will find information on the starting set-up for the Rhun Easterlings 2950.
1. New commanders start with a skill rank of 40.
Hex # 4014 - 200LI 200MA
Bold= Capital
2. Characters may have a bonus to challenge rank.
3. Armies without food gain 1-2 morale points when stationary and loose 1-2 when moving.
4. Armies force marching loose 1-2 morale points (2-5 without food).
Starting Forces
Hex # 3319 - 200LC
Hex # 4318 - 600MA, 8 warships, 4 transports
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Ashkiri
Ilanin
Lar-huz
Mistrand
Harbor
Riavod
Harbor
Ursh Lanna
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Hesnef | 30 | 10 | 31 | ||||
Hurdriak | 30 | 20 | 32 | ||||
Huz III | 40 | 10 | 30 | 45 | |||
Jyganoth | 30 | 30 | |||||
Kav Makow II | 20 | 20 | 23 | ||||
Meonid Ito | 30 | 30 | |||||
Rof Paku | 30 | 30 | 200 | ||||
Usriev | 30 | 30 |
Map
3309 - 4109
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