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The Rhun Easterlings

Huz III

Below you will find information on the starting set-up for the Rhun Easterlings 2950.


Special Abilities

1. New commanders start with a skill rank of 40.
2. Characters may have a bonus to challenge rank.
3. Armies without food gain 1-2 morale points when stationary and loose 1-2 when moving.
4. Armies force marching loose 1-2 morale points (2-5 without food).


Starting Forces

Hex # 4014 - 200LI 200MA
Hex # 3319 - 200LC
Hex # 4318 - 600MA, 8 warships, 4 transports


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Ashkiri 3220 Camp    
Ilanin 3713 Village    
Lar-huz 3605 Village    
Mistrand 4318 Town   Harbor
Riavod 4014 MT Fort Harbor
Ursh Lanna 3319 Village    

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Hesnef 30   10     31  
Hurdriak 30   20     32  
Huz III 40 10 30     45  
Jyganoth 30         30  
Kav Makow II 20 20       23  
Meonid Ito       30   30  
Rof Paku       30   30 200
Usriev 30         30  


Map

3309 - 4109
3321 - 4121


You are number   to have visited Huz since
December 20th, 1997.

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