Southern Gondor
Imrahil
Below you will find information on the starting set-up for southern Gondor 2950.
1. New mages start with a skill rank of 40.
Hex # 2628 - 200Hi, 300LI,6warships, 4 transports
Bold= Capital
2. New recruits start with a training rank of 20.
3. Fortifications are built at 50% of the listed timber cost.
4. Armies without food loose 1-2 morale points when moving (2-5 when force marching).
Starting Forces
Hex # 2527 - 100HC, 100HI, 300LI
Hex # 2227 - 200HI, 300LI, 6 warships, 4 transports.
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Dol Amroth
Port
Ethring
Fanuilond
Harbor
Linhir
Harbor
Minas Brethil
Morthondost
Rendul
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Adrahil II | 60 | 10 | 71 | 85 | |||
Angbor | 50 | 50 | |||||
Duinhir | 50 | 50 | |||||
Finduilas | 30 | 15 | |||||
Golasgil | 20 | 20 | 23 | ||||
Imrahil | 50(65) | 30 | 83 | 191,206 | |||
Lothiriel | 30 | 30 | 33 | ||||
Morwen | 20 | 30 | 32 |
Map
2023 - 2823
You are number
This page hosted by
2035 - 2835
to have visited Imrahil since
December 20th, 1997.
Get your own Free Home Page