Welcome to the lands of...

Southern Gondor

Celdrahil

Below you will find information on the starting set-up for Southern Gondor 1650.

Special Abilities

1.New recruits start with a training rank of 20.
2.Armies without food lose 1-2 morale points when moving (2-5
points when force marching)
3.Fortifications are built at 50% of the listed timber cost.
4.New mages can start with a skill rank of 40.


Starting Forces

Hex # 2626 - 300HI, 900LI
Hex # 2628 - 300HC, 300LC, 600HI, 600LI
Hex # 2527 - 300HI, 600AR, 300MA 10W, 5T
Hex # 2227 - 600HI, 1800LI 20W, 10T
Hex # 2227 - 300HC, 600LC, 600HI, 300LI 20W, 10T


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Calembel 2424 Town Tower  
Cirith Dunrandir 2327 Town Tower  
Dol Amroth 2227 City Fort Port
Endil 2328 Town Tower Harbor
Ethring 2425 Town    
Fanuilond 2628 Town Tower Harbor
Glanhir 2324 Town Tower  
Linhir 2527 Major Town Fort Harbor
Minas Brethil 2626 Town Tower  
Morthondost 2223 Major Town Fort  
Nan Requian 2426 Town    
Rendul 2225 Town    
Sarlond 2427 Town Tower  

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Argirion 50         50  
Baranor 30         30 114
Belechael 30   20      32  
Camlin 50         50  
Celdrahil 60   10     61 85
Dunsul 50     10   51  
Marahil 10 10 20     14 4
Saerol     10 40   41  

Map

2023 - 2823
2035 - 2835


You are number   to have visited Celdrahil since
may 27, 1998.

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