Welcome to the realm of...

The Witch King

Murazor... the first.
   

Below you will find information on the starting set-up for the Witch King 2950.


Special Abilities

1. New Commanders may start with a skill rank of 40.
2. Armies without food gain 1-2 morale points when stationary and loose 1-2 points when moving ( 2-5 points when force marching.
3. Armies with food loose only 1-2 points of morale when force marching.
4. Mages can learn the lost "fearful hearts" spell.
5. Mages can learn the lost "conjure hordes" spell.


Starting Forces

Hex # 2006 - 100 HI, 200 MA
Hex # 2305 - 100 HI, 200 MA
Hex # 3124 - 400MA


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Lag-angren 1502 Camp    
Lag-lach 2311 Camp    
Minas Morgul 3124 MT Castle  
Mt. Gram 2006 Town Fort  
Mt. Gundabad 2305 MT Fort  

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Anglach       50   50  
Angulion 10 20 30(60) 30   43 157
Ashburgnul   20   50    53  
Blogath       40   40  
Bolg 50(85)         95 67,80 
Gaurithoth       40   40  
Murazor 40(55)   40 70(105) 30 138 24,48,52,75,82,86
Rogrog 50         65 115,116


Map

1501-2301
1513-2313


You are number   to have visited Murazor since
December 20th, 1997.

Middle Earth Main


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