The Witch King
Murazor... the first.
Below you will find information on the starting set-up for the Witch King 2950.
1. New Commanders may start with a skill rank of 40.
Hex # 2006 - 100 HI, 200 MA
Bold= Capital
2. Armies without food gain 1-2 morale points when stationary and loose 1-2 points when moving ( 2-5 points when force marching.
3. Armies with food loose only 1-2 points of morale when force marching.
4. Mages can learn the lost "fearful hearts" spell.
5. Mages can learn the lost "conjure hordes" spell.
Starting Forces
Hex # 2305 - 100 HI, 200 MA
Hex # 3124 - 400MA
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Lag-angren
Lag-lach
Minas Morgul
Mt. Gram
Mt. Gundabad
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Anglach | 50 | 50 | |||||
Angulion | 10 | 20 | 30(60) | 30 | 43 | 157 | |
Ashburgnul | 20 | 50 | 53 | ||||
Blogath | 40 | 40 | |||||
Bolg | 50(85) | 95 | 67,80 | ||||
Gaurithoth | 40 | 40 | |||||
Murazor | 40(55) | 40 | 70(105) | 30 | 138 | 24,48,52,75,82,86 | |
Rogrog | 50 | 65 | 115,116 |
Map
1501-2301
You are number
This page hosted by
1513-2313
to have visited Murazor since
December 20th, 1997.
Get your own Free Home Page