The White Wizard
Saruman the White
Below you will find information on the starting set-up for the White Wizard 2950.

1. Armies are hired at no cost.
Hex # 2119 - 800MA
Bold= Capital
2. New men at arms recruits have a training rank of 25.
3. New commanders have a skill rank of 40.
4. Characters may have abonus to challenge rank.
Starting Forces
Hex # 1918 - 400MA
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Angrenost
Arailt
Lag-sharak
Lag-thrugrim
Nin-in-Eilph
Treforn
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Bill Ferny | 10 | 20 | 17 | ||||
| Bugrug | 40 | 40 | |||||
| Durbuhuk | 20 | 10 | 22 | ||||
| Grima Wormtongue | 30 | 15 | |||||
| Lugdush | 30 | 22 | |||||
| Mauhir | 30 | 30 | |||||
| Saruman the White | 70 | 90 | 20 | 128 | 17,30,162 | ||
| Ugluk | 40 | 40 |
Map
1813 - 2613
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to have visited Saruman since
December 20th, 1997.
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