The Woodmen
Beorn
Below you will find information on the starting set-up for the Woodmen 2950.
1. Characters have a better chance of having stealth.
Hex # 2711 - 100HI, 100LI
Bold= Capital
2. Characters may have a bonus to challenge rank.
3. All scout/recon orders are double in skill rank.
4. Woodmen armies without food gain 1-2 morale points when stationary and loose 1-2 points when moving.
5. Armies force marching loose only 1-2 morale points (2-5 without food.
Starting Forces
Hex # 2508 - 100LI
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Buhr Widufiras
Carrock
Maethelburg
Sairtheod
Sarn Lothduin
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Beneoracer | 30 | 10 | 15 | 31 | |||
Beoraborn | 40 | 10 | 10 | 15 | 44 | ||
Beorn | 40 | 20 | 10 | 15 | 46 | ||
Bork | 20 | 20 | 15 | 22 | |||
Bornbeneor | 30 | 20 | 15 | 32 | |||
Braega | 20 | 20 | 15 | 22 | |||
Grimbeorn | 40 | 20 | 15 | 43 | |||
Waulfa | 30 | 10 | 10 | 34 |
Map
2405 - 3205
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