Welcome to the realm of...

The Woodmen

Beorn

Below you will find information on the starting set-up for the Woodmen 2950.


Special Abilities

1. Characters have a better chance of having stealth.
2. Characters may have a bonus to challenge rank.
3. All scout/recon orders are double in skill rank.
4. Woodmen armies without food gain 1-2 morale points when stationary and loose 1-2 points when moving.
5. Armies force marching loose only 1-2 morale points (2-5 without food.


Starting Forces

Hex # 2711 - 100HI, 100LI
Hex # 2508 - 100LI


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Buhr Widufiras 2711 MT Fort  
Carrock 2609 Village    
Maethelburg 2508 MT fort  
Sairtheod 2712 camp    
Sarn Lothduin 2613 Camp    

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Beneoracer 30 10     15 31  
Beoraborn 40 10   10 15 44  
Beorn 40 20   10  15 46  
Bork 20   20   15 22  
Bornbeneor 30   20   15 32   
Braega 20   20   15 22  
Grimbeorn 40 20     15 43  
Waulfa 30 10   10   34  


Map

2405 - 3205
2417 - 3217


You are number   to have visited Beorn since
December 20th, 1997.

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