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The Woodmen

Beoraborn

Below you will find information on the starting set-up for the Woodmen 1650.

Special Abilities

1.Characters have a better chance of having stealth.
2.Characters may have bonuses to challenge rank.
3.All Scout/Recon orders are doubled in skill level.
4.Woodmen armies without food gain 1-2 morale points when
stationary and lose 1-2 morale points when moving.
5.Woodmen armies force marching only lose 1-2 morale points
(2-5 points without food).


Starting Forces

Hex # 2711 - 600LI 600AR
Hex # 2711 - 600AR 600MA
Hex # 2508 - 1200LI 900AR


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Buhr Fram 2405 Town    
Buhr Widufiras 2711 Major Town Tower  
Carrock 2609 Town    
Eorcan 2411 Camp    
Maethelburg 2508 Major Town Tower  
Sairtheod 2712 Camp    
Sarn Lothduin 2613 Village    
Vidus 2615 Camp    
Waetan's Lodge 2605 Camp    

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Beneoracer 30 10     15 31  
Beoraborn 40 10   10 15 44  
Bornbeneor 30   10   15 21  
Chilperic     20 10   12  
Guntram 10 20       17  
Odagus 10 10 10     13  
Osric 40         40  
Waulfa 30 10   10   34  

Map

2405 - 3205
2417 - 3217

You are number   to have visited Beoraborn since
May 27, 1998.

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