The Woodmen
Beoraborn
Below you will find information on the starting set-up for the Woodmen 1650.
Special Abilities
1.Characters have a better chance of having stealth.
Hex # 2711 - 600LI 600AR
Bold= Capital
2.Characters may have bonuses to challenge rank.
3.All Scout/Recon orders are doubled in skill level.
4.Woodmen armies without food gain 1-2 morale points when
stationary and lose 1-2 morale points when moving.
5.Woodmen armies force marching only lose 1-2 morale points
(2-5 points without food).
Starting Forces
Hex # 2711 - 600AR 600MA
Hex # 2508 - 1200LI 900AR
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Buhr Fram
Buhr Widufiras
Carrock
Eorcan
Maethelburg
Sairtheod
Sarn Lothduin
Vidus
Waetan's Lodge
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Beneoracer | 30 | 10 | 15 | 31 | |||
Beoraborn | 40 | 10 | 10 | 15 | 44 | ||
Bornbeneor | 30 | 10 | 15 | 21 | |||
Chilperic | 20 | 10 | 12 | ||||
Guntram | 10 | 20 | 17 | ||||
Odagus | 10 | 10 | 10 | 13 | |||
Osric | 40 | 40 | |||||
Waulfa | 30 | 10 | 10 | 34 |
Map
2405 - 3205
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