Welcome to the realm of...

The Dwarves

Bain I.
 

Below you will find information on the starting set-up for the Dwarves 1650.

Special Abilities

1.Heavy infantry recruits start with a training rank of 30.
2.Armies force march with no loss of morale points.
3.Fortifications are constructed at 50% of the listed timber cost.
4.All characters may Scout/Recon at a skill rank of 50 or better.


Starting Forces

Hex # 3607 - 600HI, 300AR
Hex # 3916 - 600HI, 300AR
Hex # 2212 - 1200HI
Hex # 2212 - 1500HI, 300LI, 300AR
Hex # 3707 - 1200HI, 300LI


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Azanulinbar-Dum 3707 Town Fort  
Barak-shathur 3607 Village Tower  
Belegost 0812 Town Fort  
Celeb-Ost 3002 Town Fort  
Khazad-Dum 2212 City Citadel  
Kheled-nala 3916 Village Tower  
Noegrod 0606 Town Tower  
Norr-dum 2904 Town Tower  
Telenaug 0605 Town Tower  
Zagragathol 0811 Village Tower  
Zarak-dum 2004 Town Fort  

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Azaghal 30         30  
Bain I 50   10     51 10,60,102,120
Falin 40 10       41  
Fulla III 30   10     31 17, 140
Gain I 30         30  
Thelor II 40         40  
Thrar III 30 10       31 69
Threlin 40 10       41  

Map

1903 - 2703
1915 - 2715

You are number   to have visited Bain I since
May 27, 1998.

Middle Earth Main


This page hosted by
Get your own Free Home Page