The Dwarves
Bain I.
Below you will find information on the starting set-up for the Dwarves 1650.
Special Abilities
1.Heavy infantry recruits start with a training rank of 30.
Hex # 3607 - 600HI, 300AR
Bold= Capital
2.Armies force march with no loss of morale points.
3.Fortifications are constructed at 50% of the listed timber cost.
4.All characters may Scout/Recon at a skill rank of 50 or better.
Starting Forces
Hex # 3916 - 600HI, 300AR
Hex # 2212 - 1200HI
Hex # 2212 - 1500HI, 300LI, 300AR
Hex # 3707 - 1200HI, 300LI
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Azanulinbar-Dum
Barak-shathur
Belegost
Celeb-Ost
Khazad-Dum
Kheled-nala
Noegrod
Norr-dum
Telenaug
Zagragathol
Zarak-dum
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Azaghal | 30 | 30 | |||||
Bain I | 50 | 10 | 51 | 10,60,102,120 | |||
Falin | 40 | 10 | 41 | ||||
Fulla III | 30 | 10 | 31 | 17, 140 | |||
Gain I | 30 | 30 | |||||
Thelor II | 40 | 40 | |||||
Thrar III | 30 | 10 | 31 | 69 | |||
Threlin | 40 | 10 | 41 |
Map
1903 - 2703
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