The Easterlings
Ovatha
Below you will find information on the starting set-up for the Easterlings 1650.
Special Abilities
1.New commanders may have a skill rank of 40.
Hex # 4014 - 900HC, 900LC
Bold= Capital
2.Characters may have bonuses to their Challenge ranks.
3.Armies without food gain 1-2 morale points when stationary and lose 1-2 morale
points when moving (2-5 points when force marching).
4.Armies with food lose only 1-2 morale points when force marching.
Starting Forces
Hex # 3713 - 300HI, 300LI, 300AR, 300MA
Hex # 4133 - 300HI, 300LI, 300AR, 300MA
Hex # 4133 - 600HC, 900LC
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
An Karagmir
Ashkirir
Ilanin
Khand Amu
Laorki
Lar-Huz
Mistrand
Ovatharac
Riavod
Sturlurtsa Khand
Ursh Lanna
Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
---|---|---|---|---|---|---|---|
Gorovod | 10 | 40 | 41 | ||||
Hos Harf | 30 | 30 | |||||
Huz of Amov | 30 | 10 | 31 | ||||
Kav Makow | 20 | 20 | 23 | ||||
Nazrog | 30 | 10 | 31 | ||||
Ovatha II | 40 | 10 | 41 | 76,146 | |||
Tros Hesnef | 40 | 40 | |||||
Urdrath | 10 | 30 | 32 |
Map
3623 - 4423
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