Rune Magic


     Rune magic that the Patryns and Sartan use is based upon possibilities.  For instance
A Patryn comes upon a wall, there is a possibility that there is a door in the wall.  The magic 
user warps this possibility until there is a door in the wall whether the was one to start 
or not.  This is where the runes come in.  Most of the time, in order to summon a possibility
a rune magic user will need to trace a rune in the air.  The rune will catch fire behind the casters
finger a remain shimmering in the air.  Often times the tracing is accompanied by a short chant for
the Patryns or song for the Sartan.  Some possibilities are so simple a rune need not be traced
the magic user must summon the possibility mentally.
Patryn Rune Magic
For the most part A Patryns rune magic is derived from the runes tatooed on their bodies.  They 
just will the runes to work and they will.  Chanelling P.P.E. is still involved but a chant is not
necessary.
Sartan Rune Magic
Sartan magic works the same as Patryn magic except Sartan get their magic from inside not outside
like the Patryns.  In such Sartan may only need to sing a rune to work it, not trace it.(note: 
any possibilty can be summoned whether it is a specifically designed spell or not, however it only has a 
5% chance of working and it costs twice the P.P.E.




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