
- Big Rainbow ShortCut
- Ghost Rider: Mario Raceway
- Hidden Courses
- Turbo Start
- Ghost Rider: Luigi
- Ghost Rider: Royal Raceway
- Banana Trick
- Drafting Trick
- Essential Short-cuts
Big Rainbow ShortCut
Here's a massive, risky
shortcut that'll absolutely
blow the socks off
anyone who challenges
you to a game of Mario
Kart 64.
Go to the Rainbow Ride
Course, and at the start,
before you get air on the
big, long hill, take a
wide turn left off the
course and into midair.
If you've got the correct
angle and speed (which
will take some practice),
you'll fly through the air
for nearly 10 seconds,
and will land on the
same course below with
a sizeable bounce.
While you're in mid-air
pull your hand off the
accleration and hit the
brakes because when
you land your speed will
cause you to bounce
right off the course.
If all goes well, you'll be
so far ahead of
everyone else the rest of
the race should be a
breeze (that is unless the
cheating AI kicks in...).
This takes some practice,
but is absolutely the
biggest shortcut of any
course
Ghost Rider: Mario Raceway
Like all of the courses,
Mario Raceway has a
ghost to race against in
Time Trials.
Try to beat this time:
1'30"00 to get the ghost
to appear.
After you beat the
above times,
immediately RETRY
and you will see the
message "Now Meet
the Course Ghost."
use all of your weapons
and tricks to beat the 1
minute, 30 second mark.
Hidden Courses
In order to open up the
hidden courses --
courses which are
mirrored (you race in
the same direction, but
the courses are flipped)
-- you must receive the
gold cup the 150cc
class, not all 48 courses.
The exception of these
courses is Toads's
Turnpike, in which you
race against the traffic).
Once you've done it, the
title screen will change.
This title screen appears
once you've achieved the
gold cup in the 150cc
courses
Turbo Start
The Turbo Start trick
works somewhat like
the starting trick in
WaveRace 64. At the
very end of the second
light -- as it dims --
press the A button
(acceleration). If you
time it right, you'll
receive a turbo boost
that pushes you far far
ahead of the other
players. In fact,
Nintendo has
programmed it so that
you'll bust past the
slower players if you're
in the last ranks.
This trick is the equivalent
to a Mushroom power-up
Ghost Rider: Luigi
Go to the Luigi Circuit
and race the course
under 1 minute and 52
seconds (1:51). If you're
able to do it you can
then race against your
ghost, "a recording of
the course's best time."
What's even better is
that the ghost is
permanently saved into
the game.
This trick adds much more
challenge to the
single-player format
Ghost Rider: Royal Raceway
Go to the Royal
Raceway and race the
course under 2 minutes
and 40 seconds
(2:40.00). If you're able
to do it you can then
race against your ghost,
"a recording of the
course's best time."
What's even better is
that the ghost is
permanently saved into
the game.
This course is large and full
of winding turns, and
requires every single
shortcut possible
Banana Trick
When you hit a bannana
peel put on your brakes
immediately. This will
prevent you from
skidding out. After you
brake for 1 second
release and give her the
gas. This is really helpful
in Battle Mode because
you will not LOSE A
BALLOON.
This trick enables gamers
to keep their balloons in all
courses, but it's most
helpful in Battle Mode
Drafting Trick
When driving, if you can
get directly behind a
racer for a short time,
you'll see air come off of
both sides of your kart
(like when you go off a
ramp), and you'll get a
short outburst of speed,
not much, but enough to
pass whomever is in
front of you.
Yet another trick to
increase your speed
Essential Short-cuts
There are many short
cuts in Mario Kart 64,
most of which are easy
to see and to execute.
But even the most
obvious ones are easily
overseen, and N64.com
has organized them into
a short, quick reference
guide for Mario Kart
fans to access.
We realize many short
cuts have not been listed
here, but we believe
these are the real key
shavers designed to clip
off a few seconds,
putting you ahead of
your rivals in any mode.
1. Noku Noku Beach --
The waterfall: Many
people believe this is
only accessible with a
mushroom power-up,
but this is false. Gamers
can make the jump off
the ramp without a
power-up. Just aim
straight into the cave,
use jump (the right
shoulder button) make
sure not to hit the walls,
and jump right out from
under the waterfall.
2. Hydro Pond (the
ghost house) -- After
driving through about
half the course, your
driver will enter the
ghost house. Upon
entering, take a right,
but not as sharp as
normal, and you'll pass
by a wall on your left.
Instead of aiming
toward the bats, you'll
aim slightly left and pass
on the left side of the
wooden pole. This might
look like suicide, but
jump over the edge of
the star-shaped pool
and you'll pass up that
first-place player.
3. Rainbow Road --
Right at the start of the
race there is a large hill
from which each racer
makes a slight jump.
Oftentimes if you're
aiming too far left or
right your racer will fly
off the course, which is
not a short-cut. Here's
the deal: just as the
slope begins to descend,
press jump and you'll fly
much higher and farther
than ever. This shaves
seconds, and in the
second and third laps,
your racer should jump
right over the heads of
those difficult-to-see
Chomps.
4. Yoshi Valley -- This
course is a tangle, as
shown in the
introductory map, but
here are a few short cuts
that will enable you to
beat just about
anybody. Follow the
course until you hit the
mazey part. Immediately
go left and stay left. The
first part of the short-cut
is to stay left and on the
narrow part of the
course.
After managing to do
that, you'll hit a little
checkered ledge, and
you'll see a big red and
white sign on the left
pointing right. This is the
hard part. Accelerate as
fast as possible and stay
to the far right. As soon
as the rail on the left side
ends pull a hard left
powerslide off the road.
You'll continue the
powerslide onto the
upcoming road after you
land, and if you do it
right, you'll have shaved
off at least 10 seconds
or lead the pack. Of
course, this one takes a
lot of practice, but once
mastered, it can't be
beat.
5. Donkey Jungle Park
-- Near the beginning of
the race is a
self-propelling ramp
which sends your racer
across a giant river. This
one is quite simple.
Instead of jumping
straight off it, aim to the
far left and you'll be
ahead of the crowd by a
few seconds. It works.
Second, this course is
full of sharp turns. Use
the mushroom
power-ups as you pass
across the jungle terrain
and though you'll be hit
by coconuts, you'll still
end up farther ahead
than if you didn't.
Third, there is one cave
on this course that
disrupts many players
because of its weird
angles and
hard-to-follow path. But
look at the ground and
there is a light-colored
path, which makes it far
easier to follow.
Fourth, upon entering
the cave, accelerate to
the maximum and aim
toward the steep slope.
If your racer is going
fast enough then pull a
hard left powerslide and
you'll slide right up the
slope, thereby shaving a
few seconds.
There are more, but
we've listed them
separately, so don't
forget to check them out
(like Wario Stadium and
Rainbow Ride)
Go to my Nintendo 64 Code page!

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