FIRST CIRCLE Talents
*Epic Tale(D)
First Impression(D)
Karma Ritual
Melee Weapons
Shield Charge
Speak Language(D)
SECOND CIRCLE Talents
*Defiant Stand(D)
Durability (6/5)
Read and Write Language
THIRD CIRCLE Talents
Heartening Laugh(D)
Lion Heart(D)
FOURTH CIRCLE Quick Recovery: The Freedom Fighter may make a second
Willpower test against a Social Action after failing the first. The cost is
2 strain.
Talents
Lasting Impression(D)
Thread Weaving(Freedom Weaving)(D)
FIFTH CIRCLE Social Defense: Increase the Freedom Fighter's Social Defense
by 1.
Talents
*Form Militia(D)
Resist Taunt
SIXTH CIRCLE Karma: The Freedom Fighter may spend a Karma Point on
any action using Charisma only.
Talents
Riposte
Steely Stare(D)
SEVENTH CIRCLE Spell Defense: Increase the Freedom Fighter's Spell Defense
by 1.
Talents
Momentum Attack
Spirit Talk(D)
EIGHTH CIRCLE Physical Defense: Increase the Freedom Fighter's Physical Defense
by 1.
Talents
*Aura of Command(D)
Incite Mob
NINTH CIRCLE Patriotic Duty:For one permanent damage(to be healed at
the end of the duty), a hero can entrust a target with a task or duty. While
so entrusted, the target's social defense can only be defeated by an
extraordinary success. Talents
Anticipate Blow
Lion Spirit(D)
Tame Mount
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TENTH CIRCLE Karma: The Freedom Fighter may spend a Karma Point on any
action using Willpower or Willforce. Social Defense: Increase the
Freedom Fighter's Social Defense by 1.
Champion Challenge(D)
Throwing Weapons
ELEVENTH CIRCLE Physical Defense: Increase the
Freedom Fighter's Physical Defense by 1. Spell Defense: Increase the
Freedom Fighter's Spell Defense by 1.
Charge
Rally(D)
TWELTH CIRCLE Initiative: Increase the
Freedom Fighter's Initiative dice by 1. Physical Defense: Increase the
Freedom Fighter's Physical Defense by 1.
Impressive Shot
Multi-Tongue(D)
THIRTEENTH CIRCLE Ancestor's Call: Spending an hour meditating, a
Freedom Fighter may call to all restless spirits within a one-mile radius. These
spirits may take on some measure of physical form if they choose to answer the
call, but must obey the Freedom Fighter for his/her circle in hours. Those
attempting to engage this army of the dead must make a successful willpower roll
or attempt to escape. At the end of the effect, the undead are free to do
as they will and cannot come under the power of Ancestor's Call again.
Bardic Voice(D)
Fearsome Charge
FOURTEENTH CIRCLE Karma: Increase the Freedom Fighter's Maximum
Karma Points by 25. Spell Defense: Increase the Freedom Fighter's
Spell Defense by 1. Social Defense: Increase the Freedom Fighter's
Social Defense by 1.
Multi-Charge
*Song of Victory(D)
FIFTEENTH CIRCLE Initiative: Increase the
Freedom Fighter's Initiative dice by 1. Social Defense: Increase the
Freedom Fighter's Social Defense by 2.
Confront Horror
Second Chance
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