FIRST CIRCLE Talents
Astral Sight(D)
Karma Ritual
Lion Heart
Melee Weapons(D)
Spirit Talk(D)
Wood Skin
SECOND CIRCLE Talents
Durability (6/5)
Heal Animal Servant(D)
Poison Resistance
THIRD CIRCLE Talents
*Astral Pierce(D)
Spirit Hold(D)
FOURTH CIRCLE Karma: The Spirit Slayer may spend a Karma point on a
Toughness/Recovery Test.
Talents
*Heal(D)
Thread Weaving (Life Weaving)(D)
FIFTH CIRCLE Spell Defense: Increase the Spirit Slayer's Spell Defense
by 1.
Talents
Earth Skin
Life Check(D)
SIXTH CIRCLE Physical Defense: Increase the Spirit Slayer's Physical Defense
by 1.
Talents
Endure Cold
True Sight(D)
SEVENTH CIRCLE Recovery Test: The Spirit Slayer gains an additional
Recovery Test per day.
Talents
*Purify(D)
Steel Thought
EIGHTH CIRCLE Spell Defense: Increase the Spirit Slayer's Spell Defense
by 1.
Talents
*Dampen Aura(D)
Metal Ward
NINTH CIRCLE Karma: The Spirit Slayer may spend a Karma point on a
Willpower or Perception Test.
Talents
Life Sight
Matrix Strike
*Soul_Cleave(D)
TENTH CIRCLE Spell Defense: Increase the Spirit Slayer's Spell Defense
by 1. Social Defense: Increase the Spirit Slayer's Social Defense
by 1.
Talents
*Alleviate(D)
Willforce
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ELEVENTH CIRCLE Recovery Test: The Spirit Slayer gains an additional
Recovery Test per day. Initiative: Increase the Spirit Slayer's Initiative
dice by 1.
Talents
Detect Influence
Stone Skin
TWELTH CIRCLE Initiative: Increase the Spirit Slayer's Initiative
dice by 1. Karma: The Spirit Slayer may spend a Karma point on any
damage test versus a Spirit, Entity, Horror, or Horror Construct.
Talents
Defense
Vitality(D)
THIRTEENTH CIRCLE Resurrect: For the cost of four permanent points
of damage, a Spirit Slayer may meditate for one day to make a Toughness test
on a deceased character, absorbing the damage. The Spirit Slayer must be in
contact with the character's body for the full day and the Toughness test
must reduce the damage to the character until it is under the death rating,
including damage from decomposition. Each test costs the four damage points,
which may be shared if between the Spirit Slayer and the character if the
character is revived and so chooses.
Physical Defense: Increase the Spirit Slayer's Physical Defense by
1.
Talents
Lion Spirit
Shield Beater
FOURTEENTH CIRCLE Physical Defense: Increase the Spirit Slayer's
Physical Defense by 2. Initiative: Increase the Spirit Slayer's
Initiative dice by 1.
Talents
Ethereal Weapon
*Lifeforce(D)
FIFTEENTH CIRCLE Horror Duel: Shouting a challenge to a Horror, the
Spirit Slayer can engage in a special Astral Duel called a Horror Duel. The
Horror may not use Skin Shift, Damage Shift, or any abilities that target
the Spirit Slayer's physical body during the duration of the duel. To end the
duel one combatant must fall unconscious or perish, the Horror must be
banished, or the Horror must make a Willpower test resulting in an excellent
success against the result of Astral Duel.
Karma: Increase the Spirit Slayer's
maximum Karma points by 40.
Talents
*Astral Duel(D)
Earth Armor
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