Incorporating
Above Logo (Where Appropriate) Copyright "DQuell Productions".
All Rights Reserved.
PRESENT
"IT'S JUST A MATTER OF DIPLOMACY"
by
Andrew D. Carter
PREMIERING AT "NECRONOMICON 2000"
Easter Long Weekend
April 21st-24th, 2000.
The Codex of Divine Wisdom declares:
"there will always be wars and rumors of wars". Here at Quellbourne, at
least, the rumors are over. War has started. Dark forces gather taking
opportunities that arise. Brave defenders hold their lands. While Quellbourne
could arguably be called an insignificant backwater, it is precious to
some. To some it's home. Some may also know more than others about what
is truly there.
The bottom line is this. The Battle
for Quellbourne has begun! Ice Kral ships patrol and raid. The Trolls are
on the march from their lairs in the mountains. The followers of Hrassk
are expanding their hideous spider cult. The Destroyers of Galtoth are
looking for more to obliterate and the Monks of Shaaljin are just…well…just
being Monks of Shaaljin. There are rumors the Gnolls have been seen and
Dwarves are in the mountains. The people of Kelfour's Landing are digging
in. The fight will be fierce and hard.
But what really is going on?
Some of those Trolls are behaving mighty strangely. Why is there so much
interest over barren land? To top it all off even nature seems to be striking
back as Deities, Men and Humanoids clash alike.
The "New Council of the Magi"
sits and waits, pondering Quellburn's fate as skirmishes wage around them.
Finally Beorn speaks up breaking the deathly silence. "Well, this should
all be fun. At least life won't be dull around here," says the Adept jovially.
The silence and the glare of the rest of the council show what they think
of this last remark. "Maybe… I could have phrased it better," thinks Beorn.
The Year is 6,050 Third Era.
A few months after the liberation of Quellburn.
A One session DRAGONQUEST/DIPLOMACY Adventure set in SHADOW WORLD for 15 puzzle solving players who don't mind a good fight. Good communication (manipulative?) skills can be helpful although a sword or bow (or a good back stab) does get the message across nicely at times.
NO RULES KNOWLEDGE REQUIRED.
MODIFIED DIPLOMACY RULES WILL BE USED.
Role-playing: Heaps. Free Forming: It will
be there.
Combat: How else can you kill the bad guys dummy!
Poetry at ten paces?
Puzzle/Plot solving: Plenty of opportunity.
Interested? Ring Andon, I mean Andrew
"Arch Ensorceler and Enchanter" Carter, on (02) 96259613 before 9.00 p.m.