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Incorporating

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PRESENT

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"NUMBER I: The End of the First"


Move on to the Characters
Above Logo Copyright "DQuell Productions". All Rights Reserved.
Chapter III: "The Flight of the Hudvaarks"
written by
Andrew D. Carter.

"PHENOMENON 2000: The Labour Day Long Weekend" 
September 30th-October 2nd.

     After the defeat (again) of the Demon in the Garden, the heroes find themselves left alone in this shadowy foreboding dank underground cavern. The entities performing the dark ritual to free the demon have now been banished. The Demon itself dissipated and was forced back to it's own plane.
 But what of this shiny door which now has been discovered? Chancellor Andon Merchantson looks at the strange etchings around the side with great interest. "They look to me like those ungainly hudvaarks. Those seabirds are all over the place back home in Quellburn!" interjects Beorn the Orphan Maker. "Well my friend, if you would only let me concentrate, we may find out" answers Andon, just a little frustrated. Lady Morgana the Enchantress, Andon's wife, leans forward touching the etchings and the area around them. "Stop!" shouts Andon angrily "Who knows what wards you may trigger". "Well none so far" answers Morgana curtly, "and what are these feint runes, my darling, which you seemed to have missed which are around them mean?" Only Morgana's trained keen senses could have found such hidden clues. Andon looks again even more puzzled.
     "Anyway, let's have a look behind this locked door" muses the Chancellor as he does the magical incantations to cast a Wizard's Eye. The eye forms and floats through the door easily. Sir Edwood the True, Sister Milfreysa the Gentle and her husband Brother Egur the Breaker now come forward. "Well there's light on the other side of it" says Andon. "What do you see" ask the others excitedly moving forward again. "There's chambers here with lots of weird…by the gods, there HUGE". "He's obviously not talking about his Wife's breasts now is he?" laughs Egur. Morgana tries to ignore him, as her husband just stands there speechless. Andon is jolted back to reality as the eye is suddenly snuffed out, long before the spell should have finished. He turns to Bishop Carlmund who is also on this expedition, "My Lord, we must speak. I know not what I saw". The Chancellor's visage is grave.
    The Year is 6,050 Third Era. A few months after the liberation of Quellburn.

WHAT HAPPENED PREVIOUSLY?

    A One session DRAGONQUEST Adventure set in SHADOW WORLD for 5-6 puzzle solving players who don't mind a good fight. Good communication skills can be helpful although a sword or bow does get the message across nicely at times.

NO RULES KNOWLEDGE REQUIRED.

Role-playing: Heaps. Free Forming: It will be there.
Combat: How else can you kill the bad guys dummy! Poetry at ten paces?
Puzzle/Plot solving: Plenty of opportunity.

    Interested? Ring Andon, I mean Andrew "Arch Ensorceler and Enchanter" Carter, on (02) 96259613 before 9.00 p.m.
 


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  Flight


Back to 'ISAIAH 61' Front Page
Above Logo Copyright "ISAIAH 61". All Rights Reserved.

Incorporating

Back to 'DQuell' Homepage.Back to our Current Conventions.
Above Logo (Where Appropriate) Copyright "DQuell Productions". All Rights Reserved.

PRESENT

Back to Trilogy Front Page
Above Logo Copyright "DQuell Productions". All Rights Reserved.
"NUMBER I: The End of the First"


Move on to the Characters
Above Logo Copyright "DQuell Productions". All Rights Reserved.
Chapter III: "The Flight of the Hudvaarks"
written by
Andrew D. Carter.

"PHENOMENON 2000: The Labour Day Long Weekend" 
September 30th-October 2nd.

     After the defeat (again) of the Demon in the Garden, the heroes find themselves left alone in this shadowy foreboding dank underground cavern. The entities performing the dark ritual to free the demon have now been banished. The Demon itself dissipated and was forced back to it's own plane.
 But what of this shiny door which now has been discovered? Chancellor Andon Merchantson looks at the strange etchings around the side with great interest. "They look to me like those ungainly hudvaarks. Those seabirds are all over the place back home in Quellburn!" interjects Beorn the Orphan Maker. "Well my friend, if you would only let me concentrate, we may find out" answers Andon, just a little frustrated. Lady Morgana the Enchantress, Andon's wife, leans forward touching the etchings and the area around them. "Stop!" shouts Andon angrily "Who knows what wards you may trigger". "Well none so far" answers Morgana curtly, "and what are these feint runes, my darling, which you seemed to have missed which are around them mean?" Only Morgana's trained keen senses could have found such hidden clues. Andon looks again even more puzzled.
     "Anyway, let's have a look behind this locked door" muses the Chancellor as he does the magical incantations to cast a Wizard's Eye. The eye forms and floats through the door easily. Sir Edwood the True, Sister Milfreysa the Gentle and her husband Brother Egur the Breaker now come forward. "Well there's light on the other side of it" says Andon. "What do you see" ask the others excitedly moving forward again. "There's chambers here with lots of weird…by the gods, there HUGE". "He's obviously not talking about his Wife's breasts now is he?" laughs Egur. Morgana tries to ignore him, as her husband just stands there speechless. Andon is jolted back to reality as the eye is suddenly snuffed out, long before the spell should have finished. He turns to Bishop Carlmund who is also on this expedition, "My Lord, we must speak. I know not what I saw". The Chancellor's visage is grave.
    The Year is 6,050 Third Era. A few months after the liberation of Quellburn.

WHAT HAPPENED PREVIOUSLY?

    A One session DRAGONQUEST Adventure set in SHADOW WORLD for 5-6 puzzle solving players who don't mind a good fight. Good communication skills can be helpful although a sword or bow does get the message across nicely at times.

NO RULES KNOWLEDGE REQUIRED.

Role-playing: Heaps. Free Forming: It will be there.
Combat: How else can you kill the bad guys dummy! Poetry at ten paces?
Puzzle/Plot solving: Plenty of opportunity.

    Interested? Ring Andon, I mean Andrew "Arch Ensorceler and Enchanter" Carter, on (02) 96259613 before 9.00 p.m.
 


This page hosted by Get your own Free Homepage