1998-Present Namco Hometek, San Jose, CA
Lead Senior Artist/Designer in product development for "Pacman World 20th Anniversary"
Designed and Layed out game play for the first two Pirate
Levels and all of the Space Levels. Modeled and textured the
mentioned levels plus others. Scripted all basic mechanics for the space levels.
I Designed and made all the interface screens.
Software Alias|Wavefront Maya, Photoshop, Proprietary In-house Code.
1996-1997 Viacom New Media Buffalo Grove, IL
Senior Artist in product development of titles for the Sony playstation.
Full motion videos for Product Released "Slamscape"
Work that was in progress "Violent Seed"
Software Alias|Wavefront Power Animator, Composer, Softimage, Photoshop
C-shell scripting, some C-programming
1994-1996 Alias| Wavefront, Schaumburg, Il.
Technical Support for the Mid-west region.
Software Alias|Wavefront Advanced Visualizer, Power Animator,
Composer, Dynamation, Kinemation, IPR, 3-Design, Studio Paint.
1992-1994 Electric Ink Illustrations, Chicago, Il.
Owned my own business providing graphics and animations
to the areas post houses and game developers.
Software Advanced Visualizer, Composer, Alias, Electric Image Photoshop.
1990-1992 IPA The Editing House, Chicago, Il.
3-D modeler and Animator for broadcast commercials,
industrial videos, and trade shows.
Software Advanced Visualizer, Composer,Quantel Paintbox
c shell scripting.
1987-1990 Viewpoint Animation, Needham, Ma.
3-D modeler and Animator for broadcast commercials,
industrial videos, and trade shows.
Software Alias Research,Symbolics,Quantel Paintbox
c shell scripting.
1980-1985 New York Institute of Technology, Old Westbury, Ny.
BFA in Graphic Design and Illustration.
Teacher’s Assistant for the first “IMAGES” paint system.
Kenneth McAll 1738 Tahoe Dr. Milpitas, CA 408.946.6055
web page http://www.oocities.org/TimesSquare/Castle/9099