Loa
Loa are disembodied spirits. Some of them are very powerful, and
generally the older they are (ie the longer since they died) the more
powerful they are. Some of them are so powerful they have almost
taken on the aspects of gods and their origin is long forgotten.
Below is the loa of Grandpére Ubu - once a famous bocor and
now a very powerful loa. When he was alive, he was noted for his love
of strong drink and young girls. Many a young lady slipped off into
the night and up the path to his hut, returning in the morning with
no sure knowledge of where they had been or what they had done, until
one night, returning drunken from a party, Grandpére Ubu was
decapitated by a cuckolded swain. It is known that Grandpére
Ubu could make people do just about anything and (when not blind
drunk at least) was on good terms with the Baron. As a loa, he can
still teach spells on breaking wills and sending bad dreams or making
people see things that aren't there , and he has much knowledge of
history and things buried.
The best way to summon him is to invite him to a party - drumming,
spilled rum, roasting meat and dancing are certain to draw his
attention. He is not a quiet guest though - he demands a body for the
night, plenty to drink and pretty girls. He is a mean drunk too - if
he gets riled, things are likely to get broken. If he is refused a
body, he's very likely to try and seize one. Since he is hampered by
having to take "affects solid, +2" on his spells, he can only
generate a 3d6 mind control, so he's likely to try for someone who is
incapacitated by drink, or looks ornery enough to *want* to be a host
for a loa. If he can get a body then he only has to buy "usable by
one other" (+1/4) so that his possessed body can throw spells. Then
watch out! If he is overmatched by a bocor, he'll either try to
bargain with spells and knowledge, or (normally) simply sink into the
earth and disappear.
If he does condescend to teach spells, he can teach spells of
enchantment or treasure-finding up to 45 active points.
CHA
|
VAL
|
COST
|
NOTES
|
STR
|
10
|
|
|
DEX
|
17
|
+21
|
|
CON
|
13
|
+6
|
|
BOD
|
10
|
|
|
INT
|
14
|
+4
|
|
EGO
|
8
|
-2
|
|
PRE
|
25
|
+15
|
|
COM
|
0
|
-5
|
|
PD
|
3
|
+1
|
|
ED
|
3
|
|
|
SPD
|
4
|
+13
|
|
REC
|
5
|
|
|
END
|
26
|
|
|
STUN
|
22
|
|
|
Total cost
|
|
+53
|
|
OCV 6 ± 3 (CSL)
DCV 6 ± 3 (CSL)
ECV 3
Run: 6"
Jump: 2"
Swim: 2"
Flight :20"
|
Powers, skills, etc
|
9
|
± 3 CSL with Spells
|
20
|
Loa powers EC: 60 point EC - powers only work in darkness
(-1/2)
|
17
|
Invisibility to sight and hearing groups - always on
(-1/4)
|
17
|
Desolid (affected by magic, mental, or presence attacks)
always on (-1/4)
|
21
|
Telekinesis: 15 STR (affects solids, +2)
|
20
|
Flight 20" @ 0 END
|
|
|
13
|
Immortality: Life support, Immune to aging, doesn't
breathe
|
54
|
Spell pool: spells of enchantment (45 point pool, limited
by the iron side effect +1, and requires concentration,
+1/2)
|
20
|
Universal translator (12-)
|
2
|
AK: Mountains of Jamaica (12-)
|
2
|
KS: History of Jamaica (12-)
|
2
|
KS: enchantment and dark sorceries (12-)
|
1
|
FAM: buried treasure (8-)
|
197
|
Total powers cost
|
250
|
Total Character cost
|
100 +
|
Disadvantages
|
10
|
DF: Loa (not concealable, but only detectable by limited
group)
|
15
|
Susceptibility: Sunlight 1d6 per Phase (uncommon)
|
15
|
Psychological limit : Loves to Party (common, strong)
|
15
|
Psychological limit : Proud and boastful (common,
strong)
|
15
|
Physical limit: Physically repelled by iron
|
15
|
Physical limit: Cannot stand the light of day (inf,
fully)
|
10
|
Dependence: needs worship/sacrifices every day or take
3d6/pha
|
10
|
Reputation - extreme
|
45
|
Rumbunctious Loa bonus
|