This class of item includes all wands, staffs, rods, and other
hand-held magic items that can project a power. Some of these items
have limited charges that can only be restored by a powerful mage, or
through a high risk undertaking such as a quest, while others either
have reserves of power that magically renew themselves, or rely on
the energies of their wielders.
In the list below, some items are listed with a note (such as
FHC92) given in parentheses. This means the item in question is
described in a Hero Games publication. The publications in questions
are:
These items, of course do not have links, since they are not
described here. All the items that DO have links have detailed
descriptions you can see by clicking on them. Finally, GMs beware!
Many of these items are extremely powerful. Be careful before letting
them loose in your game!
Item Name
|
Primary Power(s)
|
|
|
Architect's
Staff
|
Tunneling, Telekinesis, Force wall, Transform
|
Blackwood
Staff
|
Dispel, RKA (only versus plants)
|
Concealment
Rod
|
Concealment powers
|
Cricket
Wand
|
Superleap
|
Delusion
Wand
|
Images to Sight/Sound, 4" radius
|
Wand of Entombment (FHC94)
|
6d6 Entangle; 20 STR Telekinesis
|
Faerie Wand (FHCII57)
|
1d6 Suppress faerie powers
|
Wand of Fire (FHC93)
|
6d6 EB (Fire), Area Effect
|
Wand
of Fire Bolts
|
2d6 EB (Fire), Autofire
|
Force
Wand
|
MP, Force Field, Force wall, HKA, TK
|
Fright
Wand
|
6d6 Mind Control (Fear), Cone.
|
Gremlin
Wand
|
Mental illusions, TK
|
Ice
Wand
|
Ice Elemental Control, END Res
|
Incineration
Staff
|
2d6 KA Damage Shield
|
Lich
Lord Staff
|
Mind Control, Desolid, NND
|
Lightning Stick (FHC94)
|
Lightning powers
|
Mana
Sensing Wand
|
Sense Magic, 15-
|
Wand
of Measure
|
Growth/Shrink MP; END Res.
|
Medusa
Wand
|
Transform Solids to Stone
|
Nullification
Rod
|
6d6 Transformation, END Res; 3d6 END Heal
|
Paralyzation
Wand
|
3d6 Entangle, No damage
|
Passage
Rod
|
Elemental Passage Powers
|
Priest's Staff (FHC93)
|
Healing; Defense powers
|
Rod
of Spheres
|
Shrinking; Entangle; Life Support
|
Rope
Staff
|
TK; Swing; Flight; Entangle
|
Staff of Shadows (FHCII64)
|
Teleport; Clairsentience
|
Rod of the Shaman (FHCII62)
|
Images vs. Sight; 1/2d6 RKA
|
Smothering
Wand
|
Change Environment; Dispel
|
Sojourning
Rod
|
ExtraD Travel; REC; Life Support
|
Solar
Wand
|
Images; Change Environment; Flash
|
Sonic
Staff
|
Darkness; Sonic Blast; Flash Def.
|
Spirit
Warding Staff
|
Power Defence, HA, Dispel, Detect
|
Sorceror's Staff
|
Absorption, Forcefield, Skil levels
|
Steam
Rod
|
Elemental Steam Powers; END Res
|
Totems
of Summoning
|
Summoning, Any Creature
|
Travel
Staff
|
Travel Powers
|
Wayfinder (FHC100)
|
Flight; Teleport; ED Travel; etc.
|
Staff
of Wizardry
|
Multipower; END Reserve; Transfer
|
Woodlands
Staff
|
+2 OCV; woodlands powers
|
Woodland
Stave
|
HA, OCV bonus, woodlands powers
|
Wych
Wand
|
2d6 EB, Autofire, AP, Penetrate
|