Rods, Staves and Wands


This class of item includes all wands, staffs, rods, and other hand-held magic items that can project a power. Some of these items have limited charges that can only be restored by a powerful mage, or through a high risk undertaking such as a quest, while others either have reserves of power that magically renew themselves, or rely on the energies of their wielders.


In the list below, some items are listed with a note (such as FHC92) given in parentheses. This means the item in question is described in a Hero Games publication. The publications in questions are:

FH = Fantasy Hero
FHC = Fantasy Hero Companion
FHCII = Fantasy Hero Companion 2
The number following this code is the page number

These items, of course do not have links, since they are not described here. All the items that DO have links have detailed descriptions you can see by clicking on them. Finally, GMs beware! Many of these items are extremely powerful. Be careful before letting them loose in your game!

Item Name

Primary Power(s)

Architect's Staff

Tunneling, Telekinesis, Force wall, Transform

Blackwood Staff

Dispel, RKA (only versus plants)

Concealment Rod

Concealment powers

Cricket Wand

Superleap

Delusion Wand

Images to Sight/Sound, 4" radius

Wand of Entombment (FHC94)

6d6 Entangle; 20 STR Telekinesis

Faerie Wand (FHCII57)

1d6 Suppress faerie powers

Wand of Fire (FHC93)

6d6 EB (Fire), Area Effect

Wand of Fire Bolts

2d6 EB (Fire), Autofire

Force Wand

MP, Force Field, Force wall, HKA, TK

Fright Wand

6d6 Mind Control (Fear), Cone.

Gremlin Wand

Mental illusions, TK

Ice Wand

Ice Elemental Control, END Res

Incineration Staff

2d6 KA Damage Shield

Lich Lord Staff

Mind Control, Desolid, NND

Lightning Stick (FHC94)

Lightning powers

Mana Sensing Wand

Sense Magic, 15-

Wand of Measure

Growth/Shrink MP; END Res.

Medusa Wand

Transform Solids to Stone

Nullification Rod

6d6 Transformation, END Res; 3d6 END Heal

Paralyzation Wand

3d6 Entangle, No damage

Passage Rod

Elemental Passage Powers

Priest's Staff (FHC93)

Healing; Defense powers

Rod of Spheres

Shrinking; Entangle; Life Support

Rope Staff

TK; Swing; Flight; Entangle

Staff of Shadows (FHCII64)

Teleport; Clairsentience

Rod of the Shaman (FHCII62)

Images vs. Sight; 1/2d6 RKA

Smothering Wand

Change Environment; Dispel

Sojourning Rod

ExtraD Travel; REC; Life Support

Solar Wand

Images; Change Environment; Flash

Sonic Staff

Darkness; Sonic Blast; Flash Def.

Spirit Warding Staff

Power Defence, HA, Dispel, Detect

Sorceror's Staff

Absorption, Forcefield, Skil levels

Steam Rod

Elemental Steam Powers; END Res

Totems of Summoning

Summoning, Any Creature

Travel Staff

Travel Powers

Wayfinder (FHC100)

Flight; Teleport; ED Travel; etc.

Staff of Wizardry

Multipower; END Reserve; Transfer

Woodlands Staff

+2 OCV; woodlands powers

Woodland Stave

HA, OCV bonus, woodlands powers

Wych Wand

2d6 EB, Autofire, AP, Penetrate

Back to the Grimoire