The Villain

Behind all of the bad things that happen to Heroes there's always a villain - a sort of anti-hero in the literal sense of the word. Movie villains are not just behind the scenes guys - although they are also responsible for much evil-doing behind the scenes. They rule their criminal empires by fear and violence: even an old villain is fully capable of making the climactic fight scene worth remembering, especially since they never, ever fight fair. Thus, all villains are combat capable - whether it's esoteric kung fu or just a genius for brawling (when was the last time you saw the chief bad guy meekly surrender to the heroes?)

Villains are also equipped for more cerebral pursuits, and they almost always have masses of henchmen and a villainous lieutenant or two. That's one thing that distinguishes them from run of the mill bad guys.

What really distinguishes them from run of the mill bad guys, though is their overarching ambitions. They want to rule the entire world (or at least big chunks of it), eliminate all opposition to their power, control people's every actions or make everyone use Windows™. In other words, they really work at their evilness. No trick is too low - hostage taking, friend-of-the-hero-murdering, mass poisoning of the citizens: it's all in a day's work for a real villain.

Char

Val

Cost

STR

18

8

DEX

17

21

CON

18

16

BODY

15

10

INT

18

8

EGO

15

10

PRE

20

10

COM

10

PD

6

2

ED

4

SPD

5

23

REC

8

END

36

STUN

35

2

Total

108

OCV

6 ±2 with martial arts or pistols, ±2 overall levels

DCV

6 ±2 with martial arts or pistols, ±2 overall levels

ECV

5

Cost

Skills and Perks

4

FAM: Small arms, common martial arts weapons.

6

+2 CSL with martial arts

6

+2 CSL with handguns

20

+2 overall levels

20

Martial Arts Multipower, 16 point reserve

1

(u) Block

+2 OCV, +2 DCV

1

(u) Disarm

+2 OCV, +1 DCV

1

(u) Dodge

+5 DCV

2

(u) Eye Gouge

2d6 Flash (No range)

2

(u) Fast Strike

+10 STR, +2 OCV, +1 DCV (5d6 HA with STR)

1

(u) Killing Strike

+1d6 HKA (2d6 with STR)

1

(u) Martial Escape

+12 STR (only to escape)

2

(u) Martial Grab

(+15 STR, -1 OCV, -1 DCV)

15

Toughness: 50% Damage reduction vs. PD, resistant, only Stun (-1/2), requires CON roll ( 1/2)

10

Wealth

9

Combat Driving, Stealth, Tactics (all 13-)

6

Interrogation, Streetwise (both 13-)

3

Well connected

6

6 contacts (corrupt police officer, corrupt judge, 4 other high-placed criminals)

3

AK: Own city 13-

3

Scholar

10

KS: Powerful local people, KS: Local gangs, KS: Local underworld, KS: World-wide criminal networks, KS: Local Police force (all 13-)

10

+2d6 luck

142

Total powers and skills

250

Total Character cost

100+

Disadvantages

20

Psychological limitation: Driven to achieve ambition regardless of cost

20

Psychological limitation: Irremediably amoral

15

Reputation, extreme (Villain)

25

Hunted: Law enforcement (NCI, Mo Po, 11-)

20

Hunted: Criminal rivals (NCI, Mo Po, 8-)

10

Public Identity

40

Plot Device bonus

Return to OAT

Return to Gaming Page