Chinese Master Martial Artist
This character sheet represents the master martial artist.
Generally, this is an old wizened guy who can help the player
characters defeat a powerful foe, but it could equally well represent
a younger, naive but well trained Shaolin monk - or a nun trained in
Wing Chun - or a scholar well versed in Wu Shu. In other words,
depending on the package of skills taken, this sheet can represent
any powerful martial artist: an aged master, an unusually skillful
Shih or warrior monk or even the bad guy's trusted lieutenant.
Cha
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Val
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Cost
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STR
|
13
|
6
|
DEX
|
14
|
12
|
CON
|
13
|
6
|
BOD
|
11
|
2
|
INT
|
13
|
3
|
EGO
|
11
|
2
|
PRE
|
15
|
5
|
COM
|
10
|
|
PD
|
5
|
2
|
ED
|
3
|
|
SPD
|
4
|
16
|
REC
|
5
|
|
END
|
26
|
|
STUN
|
25
|
1
|
Total
|
|
55
|
Cost
|
Powers and skills, etc
|
4
|
FAM: common Melee weapons, Common Martial arts
weapons
|
3
|
Scholar
|
5
|
KS: Own Martial Arts style (12-), KS: Analyse Style
(12-), KS: Martial World (11-)
|
0
|
Language; Chinese
|
6
|
Acrobatics, Breakfall (both 12-)
|
16
|
Martial arts package of choice (see below)
|
3
|
+1 CSL with Martial Arts
|
8
|
Choose 8 points from the following list:
|
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+ 2 STR (cost = 4 points)
|
|
+5 INT (cost = 5 points)
|
|
Chinese healing:1d6 Healing, requires gestures and
incantations throughout (-1), concentration (0 DCV
throughout, -1) Extra time, 5 min (-2) requires herbs and
rare ingredients (OAF, -1), Requires KS: Sorcery roll
(-1/2), 2x END (-1/2) (cost = 2 points)
|
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Climbing
|
|
Combat skill levels, either +1 OCV with one attack (2
points) or +1 CSL with Martial Arts (3 points)
|
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Combat Sense
|
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Concealment
|
|
Contacts (cost variable)
|
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Conversation
|
|
High Society
|
|
KS: Analyse style
|
|
KS: Buddhism or KS: Taoism
|
|
KS: Esoteric Martial Arts Techniques
|
|
KS: Healing
|
|
KS: Famous Martial Artists
|
|
KS: Chinese History
|
|
KS: Music
|
|
Language : Japanese
|
|
Language : Korean
|
|
Language : Literacy
|
|
Lockpicking
|
|
PS: Priest
|
|
PS: Teacher
|
|
Paramedic
|
|
Shadowing
|
|
Stealth
|
|
Superleap: + 1" per point up to +3"
|
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Survival
|
|
Riding
|
|
Tracking
|
|
Tactics
|
|
Weaponsmith
|
|
|
45
|
Total powers and Skills
|
100
|
Total Character Cost
|
50+
|
Disadvantages
|
10
|
Style disadvantage for martial arts chosen
|
5
|
Reputation (8-) Martial Arts Master
|
25
|
Assorted Psychological limitations
|
10
|
Hunted or watched
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Martial Arts Packages: choose one of
Armed Martial Art - Agressive
8
|
Multipower : 17 point reserve - all attacks only with
appropriate weapon (OAF, -1)
|
6
|
Pick 6 maneuvers (all ultra slots) from:
|
|
|
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Bind weapon (17) + 5 STR for bind only (-1), -1 DCV
|
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Defensive Strike (11) +1 OCV +3 DCV
|
|
Destroy focus (15) 1d6 major transformation - target into
cut-up stuff
|
|
Fast Strike (16) + 6 STR (only for weapons, -1), +2
OCV
|
|
Legsweep (17) +4 STR (only for legsweep, -1) +2 OCV, -1
DCV
|
|
Martial Block (10) +2 OCV, +2 DCV
|
|
Missile Deflection (15) Arrows or projectiles, vs
adjacent attacks
|
|
Running strike (16) 1/3 (STR + 5 STR, only for Strike,
-1) + V/5, +1 OCV, - 2DCV [moveby]
|
|
Thrown weapon (15) 1d6 RKA, range limited by STR, charges
limited by carried weapons, only up to damage of weapon
|
|
Weapons Flourish (15) +1/2d6 HKA autofire, only up to
damage of weapon
|
|
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2
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+1 OCV with favoured weapon
|
Armed Martial Art- Cautious
8
|
Multipower : 17 point reserve - all attacks only with
appropriate weapon (OAF, -1)
|
5
|
Pick 5 maneuvers (all ultra slots) from:
|
|
|
|
Counterstrike (15) 1/2 d6 HKA, Trigger (successful
block), requires blocking roll, only up to damage of
weapon
|
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Defensive Strike (11) +1 OCV +3 DCV
|
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Disarm (17) + 5 STR (only for Disarm, -1), -1 DCV
|
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Martial Block (10) +2 OCV, +2 DCV
|
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Martial Disarm (17) + 3 STR (only for disarm, -1) +1 OCV,
+1 DCV
|
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Martial Dodge (10) +5 DCV
|
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Martial Strike (16) +4 STR (only for strike, -1), +1 OCV,
+ 2 DCV
|
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Missile Deflection (16) Arrows or projectiles, + 3
OCV
|
|
|
3
|
+1 CSL with favoured weapon
|
Unarmed Martial Art - Internal (Xingyi, Pakua or T'ai Chi)
11
|
Multipower : 11 point reserve
|
5
|
Pick 5 maneuvers (all ultra slots) from:
|
|
|
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Defensive Strike (9) STR, +3 DCV
|
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Defensive Block (11) +1 OCV, +3 DCV
|
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Joint Lock (10) +5 STR (only to hold, -1)
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Martial Block (10) +2 OCV, +2 DCV
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Martial Disarm (9) +1 OCV, +1 DCV
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Martial Dodge (10) +5 DCV
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Martial Escape (10) +5 STR (only to escape, -1)
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Martial Throw (11) +1 DCV, opponent falls
|
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Missile Deflection (10) Arrows or projectiles
|
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Nerve Strike (10) +1d6 HA NND (defence is rigid armour on
location)
|
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Resist (10) Knockback resistance 5" (must make Ego roll,
-1/2)
|
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Shove (10) +5 STR, only to shove (-1)
|
Unarmed Martial Art - External (An Chi, Gung Fu, Wing Chun)
12
|
Multipower : 12 point reserve
|
4
|
Pick 4 maneuvers (all ultra slots) from:
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|
|
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Basic Strike (12) +2d6 HA, +1 OCV
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Escape (12) +6 STR (only for escape, -1)
|
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Eye Gouge (12) 1d6 Flash, no range, time delay (normally
1 phase)
|
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Fast Strike (9) +1d6 HA, +2 OCV
|
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Joint Lock (12) +6 STR (only to hold, -1)
|
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Killing Strike (10) +1/2 d6 HKA
|
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Legsweep (12) +1d6 HA, +2 OCV, -1 DCV, opponent falls
|
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Martial Block (10) +2 OCV, +2 DCV
|
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Martial Disarm (9) +1 OCV, +1 DCV
|
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Martial Dodge (10) +5 DCV
|
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Missile Deflection (10) Arrows or projectiles
|
Combined Martial Art - use armed or unarmed
12
|
Multipower : 12 point reserve
|
4
|
Pick 4 maneuvers (all ultra slots) from:
|
|
|
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Defensive Strike (9) STR, +3 DCV
|
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Defensive Block (11) +1 OCV, +3 DCV
|
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Basic Strike (12) +5 STR, +1 OCV
|
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Bind (10) +5 STR (only to hold, -1)
|
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Escape (12) +6 STR (only for escape, -1)
|
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Martial Block (10) +2 OCV, +2 DCV
|
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Martial Disarm (9) +1 OCV, +1 DCV
|
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Martial Dodge (10) +5 DCV
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Martial Escape (10) +5 STR (only to escape, -1)
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Martial Throw (11) +1 DCV, opponent falls
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Missile Deflection (10) Arrows or projectiles
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