Character Archive
Here's a list of Hero system characters I've generated. Some of
them are characters of mine from games of old, others are NPCs or
player characters from various games I've run. Note that many of
these characters use the multipower
system of martial arts I've generated rather than the somewhat
unsatisfactory system presented in the standard Hero System rules.
Also, the house rules under
which the characters from the Sengoku,
Gothick
Empires, Sons of the Phoenix, Dastardly
Deeds of the Diabolical Docktor Depravo and Masters of Luck
and Death games come, set STR at 2 points per point of STR, and HA at
5 points per dice. These price changes are included in the characters
here.
Officers of the Attacked Mystification Police from Mike
Surbrook's Silent
Mobius Zeta game:
- Takahashi Jones.
Japanese/American Devil Hunter. A sorceror-martial artist with an
eye for the ladies. Constantly in and out of trouble - with his
girlfriends, his boss and his very traditional father.
- Bo Zhao. Cybernetic Police officer
from Hong Kong. Hard but fair. More hard than fair, come to think
of it. She also has backup in the form of her bio-computer partner
Charley-1.
- Shiko Tomoe. Modern-day samurai.
Trained as a buke by her very traditional family and armed with
the ancient weapon of her clan, the Golden Naginata. This
character is unusual in that I designed it off an outline by Mike
Surbrook.
Characters from Mike Surbrook's Kazei
5 Universe:
- Angelkiller. Cybered Streetsam
with a head full of computer databanks. She knows the price of
everything and everyone, and values only herself.
- Blowup. Very powerful, dangerously
unstable psychokinetic.
- Crying Jade. Hopped-up street
sam, on the run from a very dangerous past.
- Kenji Izuhara. Ex-salariman
from Gunkoku's Defence Procurement section. Battlefield electronic
counter-measures and computing expert. Left the corporation under
suspicious circumstances accompanied by a top-secret project - a
hardsuit with cutting edge ECM and holographic systems.
- Kid Zero. Weakly psychokinetic
street sam. Gun for hire with at least the remnants of a
conscience
Martial Artists from the Sons of the Phoenix campaign (run by
David Kuijt)
- The Arai Brothers. Twin practitioners
of Aikido, Kyujutsu and Kenjutsu. Martial arts teachers turned
heroes. They don't say much, but what they do say is worth
heeding.
- Cheung Yee Lee. Brash martial
artist from Guilin. He's cool and he knows it. Trained in An Ch'i
of the Ruby Tiger school and also an expert marksman who can turn
any small object into a deadly weapon.
Other Martial Artists
- Max Maximum, the Jamaican man
mountain. Says it all, really. Ex-pro-wrestler. Big, bald, black
and BAD. Now retired and owns a bar, but can still be persuaded to
come out of retirement to crack a few skulls with his
friends.
- George (Geordie) du Beque.
Itinerant Scottish seeker after the ultimate martial arts
technique. He combines teeth-rattling martial arts ability wi'
uncanny good luck.
- The Faceless One. Unstoppable
ninja assassin. Not only is he supposedly inescapable, but no-one
even seems to know what he looks like - or even if he *is* a "he"
- a useful thing, since his old clan would like to see him dead.
Combines martial arts with some very unusual mental powers.
- Kong Yao Yung. The
semi-legendary founder of Ruby Tiger An C'hi. Agent of the Ming
Emperor and all-round 350 point martial arts monster. An army of
one. (Essentially a pumped-up version of Fong Sai Yuk)
- Fong Sai Yuk. Outstanding youth
of Canton and number one foe of the Manchu Imperium. Based off the
Fong Sai Yuk movies by Tsui Hark.
- Sun Kagaku. Truly abusive
write-up inspired by a certain black/yellow haired fighter in
Dragonball Z. Not only can he kick yer ass, but he can generate
18d6 Ki blasts as well.
Assorted Heroes and Superheroes
- Father Azrael. Catholic
priest and member of the ultra-secret Ordo Malleus. Tough,
no-nonsense two-gun suppressor of heretical magery. Oh yeah, he
can summon angels, too.
- Andrew Bulwer-Lytton. A
jut-jawed pulp-era hero from Fitz's Dastardly
Deeds of the Diabolical Docktor Depravo campaign. Heroic
level character designed for a "free-equipment" game.
- Dreamwarden. Superheroic
martial artist/mentalist from the future. Kind, caring, would
rather counsel villains than beat them up. Usually ends up
counseling villains *after* he's beaten them up. Does charity work
in his spare time.
- Hangman. Skill-based vigilante for
Dark Champions campaign. Ex-green beret.
- Hydra. Tough police officer by day,
vigilante by night, who just happens to have several other people
living inside his skull.
- Kid Kinesis. Annoying kid hero
with the power to transfer or absorb kinetic energy.
- Minuteman. Drug-powered speedster
punk.
- Phayze. Teenage escapee from
juvenile hall. They can't keep him in - nobody can! Phayze is the
world's premier expert on teleportation. Lives in DC, plays in a
weekly role-playing group in Seattle, gets takeout from Chinatown
in San Francisco. And that's just Saturday night!
- Umbra. Energy devouring "dark" hero.
Not only does he suffer from the usual "Am I still human?"
schtick, but since he absorbs light as well, he even *looks*
dark.
- Valiant! Yer basic brick with one
difference - he's really fast. Outfitted by Armani, he even comes
with his own film crew! World's most popular superhero (so he
says). Probably world's *loudest* superhero. A real combat
monster.
Occasional Action Theatre is a series
of unlinked adventures with different settings, written up in
cinematic fashion. Each adventure is ready-to-play, complete with
maps, characters, NPCs and cut-out-and-use counters. Ideal for Con
games or an evening's beer-and-pizza entertainment. Featured
characters are:
Runquest occupies a place of some affection in my gaming memories
(although not as much as Hero System) and is a fascinating setting in
its own right, so now it has a
page of its own, with rules for converting between the two
systems, a grimoire and some sample characters.
Characters from the heroic-level Sengoku
campaign, set in 16th Century Japan:
There are so many of these guys, they get their own archives
for:
Player characters and NPCs from my Fantasy Hero game Gothick
Empires, a campaign set on an alternate Earth. It was an
attempt to design a fantasy world based on the premise that magic
really does exist, and taking into account the effect that it would
have on society. It's a world with fortresses, daring swordsmen and
powerful sorcerers, but a very different world from the typical
"medieval-with-dragons-and-wizards" game. I'm in the process of
putting this stuff up on the web, but I've run this game on and off
during the last 17 years, so there's a *lot* of material - and it's
going to take a while. I have a ton of characters in digital format
though, and with the arrival of Gothick
Empires they now have their own archives for :
Immortal Characters from Masters of Luck and Death
Characters and NPCs from my short-lived but popular,
universe-spanning game, Masters of Luck and Death. While starting in
(and largely revolving around) the world of Gothick
Empires, it featured a cast of immortal characters capable of
traveling through space and time, so had a very different feel. Note
also, that despite the fact that these are 200 - 250 point
characters, they were designed for use in a heroic environment, so
can use "free" weapons and armour. Here's a few of them: