Character Archive

Here's a list of Hero system characters I've generated. Some of them are characters of mine from games of old, others are NPCs or player characters from various games I've run. Note that many of these characters use the multipower system of martial arts I've generated rather than the somewhat unsatisfactory system presented in the standard Hero System rules. Also, the house rules under which the characters from the Sengoku, Gothick Empires, Sons of the Phoenix, Dastardly Deeds of the Diabolical Docktor Depravo and Masters of Luck and Death games come, set STR at 2 points per point of STR, and HA at 5 points per dice. These price changes are included in the characters here.

Officers of the Attacked Mystification Police from Mike Surbrook's Silent Mobius Zeta game:

Characters from Mike Surbrook's Kazei 5 Universe:

Martial Artists from the Sons of the Phoenix campaign (run by David Kuijt)

Other Martial Artists

Assorted Heroes and Superheroes

Cinematic Heroic level characters from Occasional Action Theatre:

Occasional Action Theatre is a series of unlinked adventures with different settings, written up in cinematic fashion. Each adventure is ready-to-play, complete with maps, characters, NPCs and cut-out-and-use counters. Ideal for Con games or an evening's beer-and-pizza entertainment. Featured characters are:

And of course:

 

Characters translated to Hero system from Paul Sommer's Runequest game:

Runquest occupies a place of some affection in my gaming memories (although not as much as Hero System) and is a fascinating setting in its own right, so now it has a page of its own, with rules for converting between the two systems, a grimoire and some sample characters.

Characters from the heroic-level Sengoku campaign, set in 16th Century Japan:

There are so many of these guys, they get their own archives for:

Fantasy Hero Characters from Gothick Empires:

Player characters and NPCs from my Fantasy Hero game Gothick Empires, a campaign set on an alternate Earth. It was an attempt to design a fantasy world based on the premise that magic really does exist, and taking into account the effect that it would have on society. It's a world with fortresses, daring swordsmen and powerful sorcerers, but a very different world from the typical "medieval-with-dragons-and-wizards" game. I'm in the process of putting this stuff up on the web, but I've run this game on and off during the last 17 years, so there's a *lot* of material - and it's going to take a while. I have a ton of characters in digital format though, and with the arrival of Gothick Empires they now have their own archives for :

Immortal Characters from Masters of Luck and Death

Characters and NPCs from my short-lived but popular, universe-spanning game, Masters of Luck and Death. While starting in (and largely revolving around) the world of Gothick Empires, it featured a cast of immortal characters capable of traveling through space and time, so had a very different feel. Note also, that despite the fact that these are 200 - 250 point characters, they were designed for use in a heroic environment, so can use "free" weapons and armour. Here's a few of them:

 

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