Generic Samurai

A more powerful Samurai character. This represents the best of the normal warriors - masters of their art, exceptionally savage fighters and very experienced veterans. One of these warriors is a match for 4 or 5 lesser soldiers. Since the multipower is not limited to weapons (OAF), it may also be used for open hand techniques. Also, although less ususal than Kenjutsu, the samurai may instead specialise in Jojitsu, or Yarijitsu, in which case the appropriate skills and levels should be chosen.

CHA

VAL

COST

STR

13

+6

DEX

14

+12

CON

13

+6

BOD

12

+4

INT

10

EGO

11

+2

PRE

14

+4

COM

10

PD

4

+1

ED

3

+1

SPD

3

+6

REC

6

END

26

STUN

26

Total cost

+42

OCV 5

DCV 5

ECV 4

Run: 6"

Jump: 3"

Swim: 2"

 

Powers, skills, etc

4

FAM : Common melee weapons, Common missile weapons

2

KS: Kenjutsu (11-)

3

Perk: Samurai (right to mete out low justice)

3

Riding

8

Combat skill levels: Either +1 with all combat

or:

+1 with all HTH combat and +1 with Kenjutsu

or:

+2 with Kenjutsu, +1 with Yumi

or:

+2 with Katana, +2 with Yumi

or:

+2 with Kenjutsu, +1 DCV using two weapons (off hand) skill

or:

+4 with Katana

22

Multipower - Kenjutsu: 22 point reserve

1

(u) Bind weapon (22) + 7 STR for bind/hold only (-1), -1 DCV

1

(u) Defensive Strike (11) +1 OCV, +3 DCV

1

(u) Fast Strike (20) +10 STR (only for strike, -1), +1 OCV

1

(u) Lightning Strike (22) 1d6 HKA, autofire (only up to maximum damage of weapons, -1/4) up to 1+1 d6 HKA with STR, -1 DCV

1

(u) Martial Block (10) +2 OCV, +2 DCV

1

(u) Martial Dodge (10) + 5 DCV

1

(u) Martial Strike (22) +7 STR (only for strike, -1), +1 OCV, +2 DCV

1

Languages: Japanese (native, literate)

8

 

 

 

 

 

 

 

Choose from:

Acting

Breakfall

Iajutsu

KS: Calligraphy

KS: Dancing

KS: Classical literature

KS: Divining

KS: Gardening

KS: Go

KS: Hawking

KS: Mon

KS: Healing

KS: Music

KS: Painting

KS: Poetry

KS: Siege warefare

KS: Tea ceremony

KS: Woodcut art

High Society

Tactics

PS: Teaching

Paramedic

Weaponsmith

55

Total powers cost

100

Total Character cost

Normal Equipment

Armour: Hachi, Happuri and Haidate (only if expecting open combat) DEF 6 on locations 3-5, 10 13, DEF 4 on locations 6-7

Katana and Wakazashi (1+1 or 1 d6 HKA)

Yari (1 1/2d6 HKA or 5d6 HA)

Tanto (1/2 d6 HKA)

Yumi (3 man, 2d6 RKA)

Quiver with 20 arrows

Standard clothes

Geta

Spare bowstring

Tinderbox

Waterskin (1 pint)

Sharpening stone

Walking staff

 

Disadvantages +50

Suggested disadvantages are:

15

Psychological limit : Resentment against authority (common, strong) - Ronin only

or: Devoted to clan (common, strong) - Samurai only

20

Psychological limit : Code of the Bushi (common, total)

10

Distinctive Features: Samurai bearing

5

Rivalry with other samurai

etc

 

 

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