A more powerful Samurai character. This represents the best of the
normal warriors - masters of their art, exceptionally savage fighters
and very experienced veterans. One of these warriors is a match for 4
or 5 lesser soldiers. Since the multipower is not limited to weapons
(OAF), it may also be used for open hand techniques. Also, although
less ususal than Kenjutsu, the samurai may instead specialise in
Jojitsu, or Yarijitsu, in which case the appropriate skills and
levels should be chosen.
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Powers, skills, etc
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4
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FAM : Common melee weapons, Common missile weapons
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2
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KS: Kenjutsu (11-)
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3
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Perk: Samurai (right to mete out low justice)
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3
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Riding
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8
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Combat skill levels: Either +1 with all combat
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or:
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+1 with all HTH combat and +1 with Kenjutsu
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or:
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+2 with Kenjutsu, +1 with Yumi
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or:
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+2 with Katana, +2 with Yumi
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or:
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+2 with Kenjutsu, +1 DCV using two weapons (off
hand) skill
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or:
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+4 with Katana
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22
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Multipower - Kenjutsu: 22 point reserve
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1
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(u) Bind weapon (22) + 7 STR for bind/hold only (-1), -1
DCV
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1
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(u) Defensive Strike (11) +1 OCV, +3 DCV
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1
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(u) Fast Strike (20) +10 STR (only for strike, -1), +1
OCV
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1
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(u) Lightning Strike (22) 1d6 HKA, autofire (only up to
maximum damage of weapons, -1/4) up to 1+1 d6 HKA with STR,
-1 DCV
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1
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(u) Martial Block (10) +2 OCV, +2 DCV
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1
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(u) Martial Dodge (10) + 5 DCV
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1
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(u) Martial Strike (22) +7 STR (only for strike, -1), +1
OCV, +2 DCV
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1
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Languages: Japanese (native, literate)
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8
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Choose from:
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Acting
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Breakfall
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Iajutsu
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KS: Calligraphy
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KS: Dancing
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KS: Classical literature
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KS: Divining
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KS: Gardening
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KS: Go
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KS: Hawking
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KS: Mon
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KS: Healing
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KS: Music
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KS: Painting
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KS: Poetry
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KS: Siege warefare
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KS: Tea ceremony
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KS: Woodcut art
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High Society
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Tactics
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PS: Teaching
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Paramedic
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Weaponsmith
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55
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Total powers cost
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100
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Total Character cost
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Armour: Hachi, Happuri and Haidate (only if expecting open combat)
DEF 6 on locations 3-5, 10 13, DEF 4 on locations 6-7