Wrestler

These stats are appropriate for the sort of Champion wrestler kept by many lords, or used as an enforcer by gamblers/yakuza.

 

CHA

VAL

COST

NOTES

STR

15

+10

3d6, lift 200 Kg

DEX

14

+12

CON

15

+10

BOD

15

+10

INT

10

EGO

10

PRE

18

+8

COM

10

PD

6

+3

ED

4

SPD

3

+6

REC

9

+2

END

30

STUN

31

Total cost

+61

OCV: 5

DCV: 5

ECV: 3

Run: 6"

Jump: 3"

Swim: 2"

Powers, skills, etc

2

-1" KB resistance (big, strong, keeps a low center of gravity)

3

Breakfall 12-

2

KS: Sumo 11-

20

Martial Arts Multipower (20 pt reserve, ultra slots)

1

Martial Block. +2 OCV, +2 DCV. 10 active/real

1

Sumo Grab: +5 STR (20 STR total), only with Grab (-1). 18 active, 13 real

2

Sumo Slap: +1 OCV, +2 DCV +2d6 HA. 18 active/real. 5d6 strike.

1

Sumo Hold: +10 STR (25 total), only with hold/escape (-1). 20 active, 10 real

1

Sumo Throw: +10 STR (25 total), only with throw (-1, must follow grab). 20 active, 10 real

1

Gambling 8-

2

KS: Local Underworld 11-

2

Streetwise 11-

1

FAM: Conversation 8-

39

Total powers cost

100

Total Character cost

DISADVANTAGES +50

20

Psych Lim. Arrogant, pushy

15

DF: Sumo wrestler. Not Concealable

10

Psych Lim: Rivalry/strong Gunslinger Mentality versus other wrestlers or strongmen (Uncommon, moderate)

5

Giant muscled guy bonus

 

 

 

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