Doshin (policeman)

This character sheet represents the higher class policeman usually charged with looking after rich districts, and arresting the more dangerous sort of criminal. They are generally bushi, so are not impressed with samurai who try to pull rank. They are normally supported by guards (Yoriki - use 25 point Bushi) or tesaki (low caste hirelings - use the gambler sheet). The latter are also responsible for cleaning up after any violence and performing executions. Doshin are particularly skilled at disarming and subduing foes without killing them, using a variety of unusual weapons.

CHA

VAL

COST

STR

13

+6

DEX

11

+3

CON

11

+2

BOD

11

+2

INT

10

EGO

10

PRE

14

+4

COM

10

PD

3

ED

2

SPD

3

+9

REC

5

END

22

STUN

24

Total cost

+26

OCV 4

DCV 4

ECV 3

Powers, Skills, etc

2

FAM : Police weapons

2

Perk: Police powers

8

Combat skill levels: Either: +1 with all combat

or: +1 with all HTH combat and +1 with specialist weapon

or: +2 with sword, +2 with specialist weapon

or: +4 with specialist weapon

1

Languages: Japanese (native, literate)

11

Choose randomly or pick from:

AK: Town of residence

KS: Criminals

KS: Local government

PS: law enforcement

Bribery

Bureaucracy

Gambling

Interrogation

Shadowing

Stealth

Streetwise

Tracking

24

Total powers cost

50

Total character cost

Normal Equipment

Armour: Jingasa (DEF 6 location 5) and Kote (DEF 3, locations 6-7, 14- activation)

Katana (1+1 d6 HKA)

Specialist weapon - usually a jitte (4d6 HA with STR, +2 OCV with bind, block, disarm), but possibly instead:

Bo (5d6 HA 2H, +1" Range)

Kusari (4d6 HA with STR, +1 with grab, disarm etc, +2" range)

Chigiriki (Blade 1.5d6 HKA, Chain/Shaft 4d6 HA 2H, +1" Range)

Standard clothes or uniform

Straw sandals

 

Disadvantages +50

No disadvantages are required - some optional ones are:

20

Watched : Superiors, 11- NCI more powerful

10

Psychological limit : Enforces law (common, strong)

10

Psychological limit : Greedy and corrupt (uncommon, strong)

 

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