Generic Gambler

This sheet can be used to generate generic gambler/criminal types. This sheet is typical for very experienced criminals, road bosses and so on, with plenty of experience of the seamy side of life. For the bulk of their followers use normals and for hardened criminals use the 25 point generic bushi sheet

 

CHA

VAL

COST

STR

11

+2

DEX

14

+12

CON

10

BOD

10

INT

10

EGO

10

PRE

10

COM

10

PD

4

+2

ED

3

+1

SPD

3

+6

REC

4

END

20

STUN

23

+2

Total cost

+25

OCV 4

DCV 4

ECV 3

 

Powers, Skills, etc

2

FAM : 2 specific weapons or FAM: common melee weapons. Often peasant weapons are chosen (staff, tonfa, etc) or easily concealed weapons (bo shuriken, Kusari, etc)

23

Choose randomly or pick up to 23 points:

AK: Local area

KS: Local criminals

KS: Local law enforcement

PS: appropriate urban or rural employment

Brawling (+1-4d6 HA, @ 5 points per dice)

Climbing

Combat skill levels: +1 with a specific maneuver or weapon (2 pts), or +1 with a class of weapons (3 points)

Concealment

Conversation

Gambling

Lockpicking

Lang: Japanese (Native, literate, 1 point)

Shadowing

Stealth

Sleight of hand

Streetwise

25

Total powers cost

50

Total character cost

Normal Equipment

Standard clothes

weapon: tonfa, knife, pipe, staff, wakazashi etc

Sandals

Lockpicking set or dice

 

Disadvantages +50

No disadvantages are required, however, some appropriate ones are:

20

Hunted by authorities (MoPo, NCI)

5

Reputation (criminal)

15

Psych Lim: Greedy (common, strong)

10

Psych Lim: violent (uncommon, strong)

 

 

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