Generic Yamabushi

This character sheet can be used for the best-trained of the yamabushi or yamahoshi. For the majority of temple troops use the 25 point generic Bushi sheet.

 

CHA

VAL

COST

STR

11

+2

DEX

11

+3

CON

11

+2

BOD

11

+2

INT

10

EGO

10

PRE

14

+4

COM

10

PD

3

+1

ED

2

SPD

3

+9

REC

4

END

22

STUN

25

+3

Total cost

+26

OCV 4

DCV 4

ECV 3

 

Powers, Skills, etc

4

FAM : Common Melee weapons, Common Missile weapons

3

Perk: Priest (right to shelter and perform ceremonies)

3

KS: Buddhism or Shintoism (11-) FAM: KS: specific martial art (8-)

0

Languages: Japanese (native)

14

Martial art: Either Bojitsu, Kenjutsu, Yarijutsu, Naginatajutsu, Kempo or Wrestling (see packages below)

24

Total powers cost

50

Total character cost

Normal Equipment

Armour: Hachi and Haidate (only if expecting open combat *and* available) DEF 6 on locations 4 5, 10-13

Monk's robes

Begging bowl and rosary

Appropriate weapon

Walking staff with demon-scaring rings

 

Disadvantages +50

No disadvantages are required - some optional ones are:

15

Psychological limit : Code of the Buddhist Monk (common, strong)

10

Style disadvantge for martial art taken

10

Distinctive Features: Priest (either wild hair and beard for Yamahoshi, or shaven head for Buddhist monk) - characteristic robes for both

 

Martial arts styles:

Kenjutsu - this art cannot be used unarmed

8

Multipower : 17 point reserve - all attacks only with appropriate weapon (OAF, -1)

1

(u) Bind weapon (17) + 5 STR for bind only (-1), -1 DCV

1

(u) Defensive Strike (11) +1 OCV +3 DCV

1

(u) Fast Strike (16) +5 STR (only for weapons, -1), +3 OCV

1

(u) Martial Block (10) +2 OCV, +2 DCV

1

(u) Feint (12) Images to normal sight (only to mask attack, -1), time delay

1

(u) Suei strike (16) 1/3 (STR + 5 STR, only for Strike) + V/5, +1 OCV, - 2DCV [moveby]

Bojitsu, Yarijutsu, Naginatajutsu - these arts cannot be used unarmed

9

Multipower : 19 point reserve - all attacks only with appropriate weapon (OAF-1)

1

(u) Bind weapon (17) +5 STR for bind only (-1), -1 DCV

1

(u) Defensive Strike (11) +1 OCV +3 DCV

1

(u) Legsweep (19) +5 STR (for throw only, -1), +1 OCV, -1 DCV

1

(u) Martial Block (10) +2 OCV, +2 DCV

1

(u) Fast strike (18) +5 STR (only for Strike, -1), +3 OCV

Kempo - this art can only be used unarmed

10

Multipower : 10 point reserve

1

(u) Defensive Strike (9) STR, +3 DCV

1

(u) Fast Strike (9) +1d6 HA, +2 OCV

1

(u) Martial Block (10) +2 OCV, +2 DCV

1

(u) Martial Disarm (9) +1 OCV, +1 DCV

Wrestling - this art can only be used unarmed

10

Multipower : 10 point reserve

1

(u) Choke (10) +1d6 HA NND - defence is rigid armour on neck

1

(u) Martial escape (10) +5 STR (only to escape grabs, -1)

1

(u) Martial Grab (10) STR, no OCV or DCV penalties

1

(u) Takedown (10) STR, -1 OCV

  

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