Iron Ox is a hulking man, as befits his name, and he
shows about as much restraint as his namesake too. However,
he's more than just a hulking brawler. Iron Ox is a powerful
martial artist. He looks the part, keeping his head shaven
and sprouting a black beard forked into two points. He often
wears a light tunic and baggy trousers, the better to show
off his hulking frame.
Iron Ox was once a tax collector, famed for his ability
to collect from recalcitrant debtors but he was found guilty
of cheating the governor and fled when ordered to go to the
capital for judgement. Since then he has been on the run.
These days he supports himself by a spot of robbery, a
little extortion and some bounty-hunting.
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He often travels and works with Poison
Adder. The two met years ago when Iron Ox had been
severely injured by some imperial soldiers. Poison Adder
treated his wounds - either out of an unusual impulse of
good will or some premonition, and the two became something
like friends. At any rate, they have worked together many
times to bring in big bounties or to dispose of an unusally
capable enemy of one or the other and have a grudging
respect for each other's capabilities.
As he himself will tell you, Iron Ox is not really a bad
person. When relaxed, he is quite a personable drinking
companion. It's just that he's hot-tempered and a little
impulsive - and that's what gets him in trouble. Or so he
says. In truth though, Iron Ox is also self-centred and
greedy. When he wants something he just takes it - and
whoever is in the way is likely to get hurt.
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Powers and skills, etc
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2
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FAM : Common Martial Arts weapons
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6
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+2 CSL with Gung Fu
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4
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AK: Southern China, PS: Mercenary (both 11-)
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9
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Breakfall, Concealment, Stealth (all 11-)
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2
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KS: Martial World (11-)
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30
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Martial Art -- Gung Fu Multipower, 30 point reserve
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1
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Block: +2 OCV +2 DCV Block, Abort
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1
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Dodge: +5 DCV Dodge, Abort
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1
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Martial Grab: -1 OCV, -1 DCV, +10 STR, only for Grab
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1
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Martial Escape: + 15 STR (only for Escape, -1)
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1
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Martial Strike: +1 OCV, +2 DCV +10 STR (only for strike
-1)
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1
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Disarm: +1 DCV, STR + 10 (only for Disarm, -1)
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3
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Fist of the Five Warriors: +4d6 HA autofire (6d6 w.
STR)
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2
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Object Kicking: 6d6 EB (requires objects suitable for
missiles, -1/2)
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2
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Missile Deflection: +2 OCV Thrown objects and arrows
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2
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Counterstrike: +1d6 HKA, damage shield, +2 OCV, +2 DCV
(requires a successful block, -1/2)
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2
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Iron Wall Stance 12 PD Force wall (only vs attacks that
can be blocked -1/2, must be aware of attack, -1/4)
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1
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Mighty Leap + 8" Superleap
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10
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Toughness powers EC (20 point reserve)
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14
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+5 PD/ 3 ED Armour, fully invisible
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10
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50% Physical damage reduction (normal)
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2
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Regeneration (2 points, gradual effect, 5 hours)
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107
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Total powers and Skills
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200
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Total Character Cost
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75+
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Disadvantages
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20
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Psychological limit. - Hot Tempered and Impulsive
(common, total)
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10
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Psychological limit. - Casual Killer (common,
moderate)
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15
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Psychological limit. - Likes to intimidate (uncommon,
strong)
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5
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Psychological limit. - Susceptible to flattery (uncommon,
moderate)
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20
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Hunted by various organisations (8-, more powerful,
extensive NCI, strongly punish)
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10
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Watched by Red Banner (8-, More powerful, strongly
punish)
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10
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Distinctive Features (Style, 11-)
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10
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Reputation (11-, Martial artist)
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25
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Huge, bald-headed martial artist Bonus
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